From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience
Authors
Immersion & Presence Research360° Video & Panoramic Content
Document Title
From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience
Document Information
- Subject Area: Human-Computer Interaction and Virtual Reality
- Keywords: Virtual Reality, Immersion, Presence, FOMO, JOMO, Immersive Technology, Storytelling, 360° Video
Research Background and Issues
- Identified Problems or Challenges:
- In 360° panoramic videos, users can only focus on one perspective at a time, often leading to a fear of missing out on other content (FOMO, Fear of Missing Out), which may negatively impact the viewing experience.
- Conversely, users may experience a sense of joy from intentionally missing certain content (JOMO, Joy of Missing Out), but this aspect has not been thoroughly studied.
- Importance of the Issue:
- FOMO is believed to disrupt immersive experiences, affecting users' engagement with the narrative and their sense of presence.
- Understanding the dynamic characteristics of FOMO and JOMO can provide valuable insights for designing more engaging and user-friendly immersive content.
- Research Motivation and Related Work:
- FOMO has been extensively studied in social media contexts, but research on its role in virtual reality remains scarce.
- The relationship between FOMO and JOMO is unclear, and existing studies have not explored how these factors influence user experience in depth.
- Further investigation is needed to determine whether repeated viewing affects FOMO, JOMO, and users' sense of presence.
Solution
- Proposed Methods or Solutions:
- Conduct experimental research to analyze users' experiences of FOMO, JOMO, and presence while viewing 360° videos under different conditions, particularly examining changes in these variables during repeated viewing.
- Innovative Aspects of the Solution:
- Introduces the contrasting concepts of "FOMO" and "JOMO" and explores their dynamic changes in immersive video experiences for the first time.
- Utilizes split-sphere technology to create dual 180° perspective videos, controlling users' freedom of choice and facilitating experimental analysis.
- Implementation Steps and Key Techniques:
- Experimental Design:
- Participants are randomly assigned to four viewing conditions: free choice of perspective (Free Choice), time-based perspective switching (30-second or 90-second rotation), and single 180° perspective condition.
- Participants use head-mounted displays (HMDs) to watch split-sphere 360° videos, with head movements recorded during two rounds of viewing.
- Stimulus Materials:
- Video content features two characters in parallel first-person perspectives across different scenes, allowing users to switch perspectives to experience different content.
- Data Collection and Measurement:
- Quantitative measures include FOMO/JOMO scores, user presence scores, and responses to open-ended questions.
- Measurements include spatial presence, social presence, and self-presence.
- Experimental Design:
Research Findings
- Specific Findings:
- Regarding FOMO:
- FOMO primarily stems from users' perception of multiple parallel events rather than the autonomy of perspective choice.
- FOMO significantly decreases during repeated viewing, indicating it is not a fixed characteristic in immersive viewing.
- Regarding JOMO:
- JOMO is strongly associated with the sense of freedom in perspective choice and the perception of event parallelism.
- JOMO scores remain stable across repeated viewings.
- Coexistence of FOMO and JOMO:
- Users can simultaneously experience negative FOMO and positive JOMO during the viewing experience.
- Presence Analysis:
- FOMO does not significantly affect presence, whereas JOMO has a noticeable positive impact on presence.
- Spatial and social presence decline after repeated viewing.
- Regarding FOMO:
- Comparison with Existing Solutions:
- Previous studies generally regarded FOMO in virtual reality as a negative disruptive factor. This study suggests that FOMO may not be entirely negative and can coexist with JOMO.
- Experimental or Evaluation Results:
- Under free choice conditions (Free Choice), FOMO significantly decreases during the second viewing, while JOMO remains high.
- FOMO and JOMO scores under different conditions are significantly correlated with the intensity of perceived parallel events.
- Limitations and Future Directions:
- The study utilized a single video, potentially limiting generalizability to other contexts.
- Future research should expand sample diversity and video types to explore FOMO and JOMO in social virtual reality scenarios.
- Investigate the potential of virtual reality to guide users in transitioning from FOMO to JOMO.
Summary and Design Implications
- Story design should focus on enhancing users' sense of JOMO without excessively reducing FOMO.
- Visual cue design needs to balance guiding users with preserving exploration freedom.
- Presence, as a key goal of immersive experiences, may diminish during repeated viewing, posing a design challenge.
- JOMO strategies for short-term content may not be easily transferable to long-duration or social interaction scenarios.
This study provides a novel perspective on user experience research in 360° video viewing and offers data-driven insights for designing future immersive storytelling approaches.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- How do users experience FOMO (fear of missing out) and JOMO (joy of missing out) when viewing 360° video?Category: Social Interaction, Remote Connection, and Relationship ExperienceSimilar questionsarrow_forward
- How do FOMO and JOMO change dynamically across repeated viewing?Category: Social Interaction, Remote Connection, and Relationship ExperienceSimilar questionsarrow_forward
- How do FOMO and JOMO affect users' presence (spatial, social, and self presence)?Category: Social Interaction, Remote Connection, and Relationship ExperienceSimilar questionsarrow_forward
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Practical Problems
1- When viewing 360° video, missing some content may disrupt immersive experience.Category: Social Interaction, Remote Connection, and Relationship ExperienceSimilar questionsarrow_forward
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DOI: https://doi.org/10.1145/3411764.3445183
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CHI
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2021
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Immersion & Presence Research, 360° Video & Panoramic Content
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