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Author: 1446
11 results

Viago: Exploring Visual-Audio Modality Transitions for Social Media Consumption on the Go

As mobile phone use while walking becomes increasingly prevalent, users often divide their visual attention between their surroundings and phone displays, raising concerns around safety and interaction efficiency. Alternative input and output modalities, such as eyes-free touch gestures and audio feedback, offer a pro…

RC
Ruei-Che Chang et al.University of Michigan

Gesture and Audio-Haptic Guidance Techniques to Direct Conversations with Intelligent Voice Interfaces

Advances in large language models (LLMs) empower new interactive capabilities for wearable voice interfaces, yet traditional voice-and-audio I/O techniques limit users' ability to flexibly navigate information and manage timing for complex conversational tasks. We developed a suite of gesture and audio-haptic guidance…

SR
Shwetha Rajaram et al.University of Michigan

Do I Just Tap My Headset?: How Novice Users Discover Gestural Interactions with Consumer Augmented Reality Applications

Khurana 等人研究新手用户如何发现消费级 AR 应用中的手势交互方式,发现用户倾向于通过尝试敲击头显来触发交互。

AK
Anjali Khurana et al.Simon Fraser University

Fidgets: Building Blocks for a Predictive UI Toolkit

The rapid growth of AR platforms, combined with the rising predictive power of intelligent systems, will fundamentally change interactive computing. Interaction will increasingly happen on the go, causing I/O to become constrained, ultimately leading to reliance on user intent prediction for aid. In this pictorial, we…

JC
Joannes Chan et al.Meta
AdRecommended

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Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

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Designing Haptic Feedback for Sequential Gestural Inputs

This work seeks to design and evaluate haptic feedback for sequential gestural inputs, where mid-air hand gestures are used to express system commands. Nine haptic patterns are first designed leveraging metaphors. To pursue efficient interaction, we examine the trade-off between pattern duration and recognition accura…

SX
Shan Xu et al.Meta

Transferable Microgestures Across Hand Posture and Location Constraints: Leveraging the Middle, Ring, and Pinky Fingers

Microgestures can enable auxiliary input when the hands are occupied. Although prior work has evaluated the comfort of microgestures performed by the index finger and thumb, these gestures cannot be performed while the fingers are constrained by specific hand locations or postures. As the hand can be freely positioned…

NJ
Nikhita Joshi et al.University of Waterloo

RadarVR: Exploring Spatiotemporal Visual Guidance in Cinematic VR

In cinematic VR, viewers can only see a limited portion of the scene at any time. As a result, they may miss important events outside their field of view. While there are many techniques which offer spatial guidance (where to look), there has been little work on temporal guidance (when to look). Temporal guidance offe…

SL
Sean J. Liu et al.Stanford University

STAR: Smartphone-analogous Typing in Augmented Reality

While text entry is an essential and frequent task in Augmented Reality (AR) applications, devising an efficient and easy-to-use text entry method for AR remains an open challenge. This research presents STAR, a smartphone-analogous AR text entry technique that leverages a user's familiarity with smartphone two-thumb…

TK
Taejun Kim et al.Korea Advanced Institute of Science and Technology

Affordance-Based and User-Defined Gestures for Spatial Tangible Interaction

Although mid-air hand gestures have been widely adopted by VR/AR products (e.g., Quest 2 and HoloLens), some drawbacks remain due to their lack of tangibility and tactile feedback. Opportunistic Tangible User Interfaces could address these shortcomings by repurposing existing objects in one’s physical environment. How…

WG
Weilun Gong et al.Meta

Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality

In virtual reality (VR) environments, asymmetric bimanual interaction techniques can increase users' input bandwidth by complementing their perceptual and motor systems (e.g., using the dominant hand to select 3D UI controls anchored around the non-dominant arm). However, it is unclear how to optimize the layout of su…

ZL
Zhen Li et al.University of Toronto

Dream Lens: Exploration and Visualization of Large-Scale Generative Design Datasets

This paper presents Dream Lens, an interactive visual analysis tool for exploring and visualizing large-scale generative design datasets. Unlike traditional computer aided design, where users create a single model, with generative design, users specify high-level goals and constraints, and the system automatically gen…

JM
Justin Matejka et al.Autodesk
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

Viago: Exploring Visual-Audio Modality Transitions for Social Media Consumption on the Go

As mobile phone use while walking becomes increasingly prevalent, users often divide their visual attention between their surroundings and phone displays, raising concerns around safety and interaction efficiency. Alternative input and output modalities, such as eyes-free touch gestures and audio feedback, offer a pro…

RC
Ruei-Che Chang et al.University of Michigan

Gesture and Audio-Haptic Guidance Techniques to Direct Conversations with Intelligent Voice Interfaces

Advances in large language models (LLMs) empower new interactive capabilities for wearable voice interfaces, yet traditional voice-and-audio I/O techniques limit users' ability to flexibly navigate information and manage timing for complex conversational tasks. We developed a suite of gesture and audio-haptic guidance…

SR
Shwetha Rajaram et al.University of Michigan

Do I Just Tap My Headset?: How Novice Users Discover Gestural Interactions with Consumer Augmented Reality Applications

Khurana 等人研究新手用户如何发现消费级 AR 应用中的手势交互方式,发现用户倾向于通过尝试敲击头显来触发交互。

AK
Anjali Khurana et al.Simon Fraser University

Fidgets: Building Blocks for a Predictive UI Toolkit

The rapid growth of AR platforms, combined with the rising predictive power of intelligent systems, will fundamentally change interactive computing. Interaction will increasingly happen on the go, causing I/O to become constrained, ultimately leading to reliance on user intent prediction for aid. In this pictorial, we…

JC
Joannes Chan et al.Meta
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Designing Haptic Feedback for Sequential Gestural Inputs

This work seeks to design and evaluate haptic feedback for sequential gestural inputs, where mid-air hand gestures are used to express system commands. Nine haptic patterns are first designed leveraging metaphors. To pursue efficient interaction, we examine the trade-off between pattern duration and recognition accura…

SX
Shan Xu et al.Meta

Transferable Microgestures Across Hand Posture and Location Constraints: Leveraging the Middle, Ring, and Pinky Fingers

Microgestures can enable auxiliary input when the hands are occupied. Although prior work has evaluated the comfort of microgestures performed by the index finger and thumb, these gestures cannot be performed while the fingers are constrained by specific hand locations or postures. As the hand can be freely positioned…

NJ
Nikhita Joshi et al.University of Waterloo

RadarVR: Exploring Spatiotemporal Visual Guidance in Cinematic VR

In cinematic VR, viewers can only see a limited portion of the scene at any time. As a result, they may miss important events outside their field of view. While there are many techniques which offer spatial guidance (where to look), there has been little work on temporal guidance (when to look). Temporal guidance offe…

SL
Sean J. Liu et al.Stanford University

STAR: Smartphone-analogous Typing in Augmented Reality

While text entry is an essential and frequent task in Augmented Reality (AR) applications, devising an efficient and easy-to-use text entry method for AR remains an open challenge. This research presents STAR, a smartphone-analogous AR text entry technique that leverages a user's familiarity with smartphone two-thumb…

TK
Taejun Kim et al.Korea Advanced Institute of Science and Technology

Affordance-Based and User-Defined Gestures for Spatial Tangible Interaction

Although mid-air hand gestures have been widely adopted by VR/AR products (e.g., Quest 2 and HoloLens), some drawbacks remain due to their lack of tangibility and tactile feedback. Opportunistic Tangible User Interfaces could address these shortcomings by repurposing existing objects in one’s physical environment. How…

WG
Weilun Gong et al.Meta

Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality

In virtual reality (VR) environments, asymmetric bimanual interaction techniques can increase users' input bandwidth by complementing their perceptual and motor systems (e.g., using the dominant hand to select 3D UI controls anchored around the non-dominant arm). However, it is unclear how to optimize the layout of su…

ZL
Zhen Li et al.University of Toronto

Dream Lens: Exploration and Visualization of Large-Scale Generative Design Datasets

This paper presents Dream Lens, an interactive visual analysis tool for exploring and visualizing large-scale generative design datasets. Unlike traditional computer aided design, where users create a single model, with generative design, users specify high-level goals and constraints, and the system automatically gen…

JM
Justin Matejka et al.Autodesk