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Author: 14151
11 results

Understanding How Mobile Interactions Shape Grasp and Contact Patterns Beyond the Touchscreen

The way users hold a smartphone depends on the interaction task, yet little is known about the fingers' engagement with the device's surfaces beyond the touchscreen. Such an understanding not only opens up opportunities for novel on- and off-screen interactions, but also the device’s possible physical affordances. We…

CS
Carolin Stellmacher et al.University of Bremen

How are Vibrotactile Experiences Visually Represented? A Taxonomy of Illustration Characteristics

Vibrotactile experiences (VTX) consist of a multitude of design parameters and experiential dimensions that can be challenging to communicate visually. To understand how this is commonly done in scientific communication, we systematically reviewed VTX illustrations in academic publications. Using inductive and deducti…

BF
Bruno Fruchard et al.Saarland University

Determining Perception Thresholds for Real and Virtual Inclinations While Cycling in Virtual Reality

In virtual reality (VR) experiences, mismatches between reality and virtuality are usually undesirable, as they can disrupt immersion and induce cybersickness. However, when carefully controlled, they may expand the design space of VR. This research investigates perceptual detection thresholds for mismatches between r…

JK
Jonas Keppel et al.University of Duisburg-Essen

User-reconfigured Haptics: Combining User-Reconfiguration and Visual Manipulations to Enhance Dynamic Passive Haptic Experiences for VR

Virtual Reality (VR) depends on haptic feedback to create immersive experiences. Traditional passive proxies align physical props with their virtual counterparts but remain limited in scalability and expressiveness, or require bulky actuators to support reconfiguration. We introduce User-reconfigured Haptics, an appro…

XW
Xinrong Wang et al.Saarland Informatics Campus
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

TactStyle: Generating Tactile Textures with Generative AI for Digital Fabrication

Recent work in Generative AI enables the stylization of 3D models based on image prompts. However, these methods do not incorporate tactile information, leading to designs that lack the expected tactile properties. We present TactStyle, a system that allows creators to stylize 3D models with images while incorporating…

FF
Faraz Faruqi et al.Massachusetts Institute of Technology

CollabJam: Studying Collaborative Haptic Experience Design for On-Body Vibrotactile Patterns

Designing vibrotactile experiences collaboratively requires communicating using multiple senses. This is challenging in remote scenarios as designers need to effectively express and communicate their intention while iteratively building and refining experiences, ideally in real-time. We formulate design considerations…

DW
Dennis Wittchen et al.Max Planck Institute

Motion-Coupled Asymmetric Vibration for Pseudo Force Rendering in Virtual Reality

In Virtual Reality (VR), rendering realistic forces is crucial for immersion, but traditional vibrotactile feedback fails to convey force sensations effectively. Studies of asymmetric vibrations that elicit pseudo forces show promise but are inherently tied to unwanted vibrations, reducing realism. Leveraging sensory…

NS
Nihar Sabnis et al.Max Planck Institute

Spatial Haptics: A Sensory Substitution Method for Distal Object Detection Using Tactile Cues

We present a sensory substitution-based method for representing locations of remote objects in 3D space via haptics. By imitating auditory localization processes, we enable vibrotactile localization abilities similar to those of some spiders, elephants, and other species. We evaluated this concept in virtual reality b…

IW
Iddo Yehoshua Wald et al.University of Bremen

Capturing Tactile Properties of Real Surfaces for Haptic Reproduction

Tactile feedback of an object's surface enables us to discern its material properties and affordances. This understanding is used in digital fabrication processes by creating objects with high-resolution surface variations to influence a user's tactile perception. As the design of such surface haptics commonly relies…

DD
Donald Degraen et al.University of Canterbury

Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through Vocalization

Effective haptic feedback in virtual reality (VR) is an essential element for creating convincing immersive experiences. To design such feedback, state-of-the-art VR setups provide APIs for programmatically generating controller vibration patterns. While tools for designing vibrotactile feedback keep evolving, they of…

DD
Donald Degraen et al.University of Canterbury

Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures

Experiencing materials in virtual reality (VR) is enhanced by combining visual and haptic feedback. While VR easily allows changes to visual appearances, modifying haptic impressions remains challenging. Existing passive haptic techniques require access to a large set of tangible proxies. To reduce the number of physi…

DD
Donald Degraen et al.University of Canterbury
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

Understanding How Mobile Interactions Shape Grasp and Contact Patterns Beyond the Touchscreen

The way users hold a smartphone depends on the interaction task, yet little is known about the fingers' engagement with the device's surfaces beyond the touchscreen. Such an understanding not only opens up opportunities for novel on- and off-screen interactions, but also the device’s possible physical affordances. We…

CS
Carolin Stellmacher et al.University of Bremen
emoji_events

How are Vibrotactile Experiences Visually Represented? A Taxonomy of Illustration Characteristics

Vibrotactile experiences (VTX) consist of a multitude of design parameters and experiential dimensions that can be challenging to communicate visually. To understand how this is commonly done in scientific communication, we systematically reviewed VTX illustrations in academic publications. Using inductive and deducti…

BF
Bruno Fruchard et al.Saarland University

Determining Perception Thresholds for Real and Virtual Inclinations While Cycling in Virtual Reality

In virtual reality (VR) experiences, mismatches between reality and virtuality are usually undesirable, as they can disrupt immersion and induce cybersickness. However, when carefully controlled, they may expand the design space of VR. This research investigates perceptual detection thresholds for mismatches between r…

JK
Jonas Keppel et al.University of Duisburg-Essen

User-reconfigured Haptics: Combining User-Reconfiguration and Visual Manipulations to Enhance Dynamic Passive Haptic Experiences for VR

Virtual Reality (VR) depends on haptic feedback to create immersive experiences. Traditional passive proxies align physical props with their virtual counterparts but remain limited in scalability and expressiveness, or require bulky actuators to support reconfiguration. We introduce User-reconfigured Haptics, an appro…

XW
Xinrong Wang et al.Saarland Informatics Campus
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

TactStyle: Generating Tactile Textures with Generative AI for Digital Fabrication

Recent work in Generative AI enables the stylization of 3D models based on image prompts. However, these methods do not incorporate tactile information, leading to designs that lack the expected tactile properties. We present TactStyle, a system that allows creators to stylize 3D models with images while incorporating…

FF
Faraz Faruqi et al.Massachusetts Institute of Technology
emoji_events

CollabJam: Studying Collaborative Haptic Experience Design for On-Body Vibrotactile Patterns

Designing vibrotactile experiences collaboratively requires communicating using multiple senses. This is challenging in remote scenarios as designers need to effectively express and communicate their intention while iteratively building and refining experiences, ideally in real-time. We formulate design considerations…

DW
Dennis Wittchen et al.Max Planck Institute
emoji_events

Motion-Coupled Asymmetric Vibration for Pseudo Force Rendering in Virtual Reality

In Virtual Reality (VR), rendering realistic forces is crucial for immersion, but traditional vibrotactile feedback fails to convey force sensations effectively. Studies of asymmetric vibrations that elicit pseudo forces show promise but are inherently tied to unwanted vibrations, reducing realism. Leveraging sensory…

NS
Nihar Sabnis et al.Max Planck Institute

Spatial Haptics: A Sensory Substitution Method for Distal Object Detection Using Tactile Cues

We present a sensory substitution-based method for representing locations of remote objects in 3D space via haptics. By imitating auditory localization processes, we enable vibrotactile localization abilities similar to those of some spiders, elephants, and other species. We evaluated this concept in virtual reality b…

IW
Iddo Yehoshua Wald et al.University of Bremen

Capturing Tactile Properties of Real Surfaces for Haptic Reproduction

Tactile feedback of an object's surface enables us to discern its material properties and affordances. This understanding is used in digital fabrication processes by creating objects with high-resolution surface variations to influence a user's tactile perception. As the design of such surface haptics commonly relies…

DD
Donald Degraen et al.University of Canterbury

Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through Vocalization

Effective haptic feedback in virtual reality (VR) is an essential element for creating convincing immersive experiences. To design such feedback, state-of-the-art VR setups provide APIs for programmatically generating controller vibration patterns. While tools for designing vibrotactile feedback keep evolving, they of…

DD
Donald Degraen et al.University of Canterbury
emoji_events

Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures

Experiencing materials in virtual reality (VR) is enhanced by combining visual and haptic feedback. While VR easily allows changes to visual appearances, modifying haptic impressions remains challenging. Existing passive haptic techniques require access to a large set of tangible proxies. To reduce the number of physi…

DD
Donald Degraen et al.University of Canterbury