User-reconfigured Haptics: Combining User-Reconfiguration and Visual Manipulations to Enhance Dynamic Passive Haptic Experiences for VR

Haptic WearablesImmersion & Presence ResearchShape-Changing Interfaces & Soft Robotic MaterialsGame Developers & DesignersUI/UX DesignersHCI Researchers

Paper Title

User-reconfigured Haptics: Combining User-Reconfiguration and Visual Manipulations to Enhance Dynamic Passive Haptic Experiences for VR

Publication Info

  • Topic area: Dynamic haptic feedback in Virtual Reality (VR) using user-driven reconfiguration.
  • Keywords: Virtual Reality, haptics, passive proxies, user-driven reconfiguration, modular design, visual remapping, dynamic feedback, immersive experiences, shape-changing structures, tactile feedback.

Background and Problem

  • Problem / challenge: Traditional passive haptic proxies in VR are limited in scalability and expressiveness, as they cannot dynamically adapt to changing scenarios without bulky actuators or external intervention.
  • Significance: Dynamic haptic feedback is crucial for immersive VR experiences, enabling users to interact with diverse virtual objects and scenarios in a realistic manner.
  • Motivation and related work: Prior work on active haptics involves complex, costly mechanisms, while passive haptics lacks dynamic adaptability. Recent approaches using user-driven reconfiguration have limitations in expressiveness and require explicit user actions that disrupt immersion. This paper addresses these gaps by introducing a more flexible and integrated solution.

Solution

  • Proposed approach: User-reconfigured haptics, a system that combines modular, stackable unit cells with user-driven reconfiguration actions and visual remapping strategies to create dynamic haptic experiences in VR.
  • Novelty:
    1. Introduction of modular, reconfigurable unit cells capable of providing various haptic properties (e.g., softness, weight, flexibility).
    2. Integration of user actions (e.g., twisting, pulling) to drive seamless proxy reconfiguration during VR tasks.
    3. Use of visual remapping to mask physical transitions, enhancing immersion and usability.
    4. Demonstration of the system's versatility through four VR applications.
  • Procedure and key techniques:
    • Design of elastic unit cells with configurable stiffness and compression states.
    • Development of rotational and translational reconfiguration mechanisms for user-driven transitions.
    • Application of 1-D positional hand redirection to guide users to the correct physical reconfiguration state.
    • Implementation of a structured design process for creating customized proxies aligned with VR scenarios.

Results

  • Concrete findings:
    • Unit cells effectively conveyed distinct haptic properties, with user ratings showing significant differences across variations.
    • Reconfiguration forces scaled linearly with the number of unit cells, remaining within feasible hand forces.
    • Virtual remapping achieved high accuracy in guiding users to the correct reconfiguration state, with minor limitations at extreme gains.
    • SUS score of 76.2/100 indicated good usability, and participants rated the system highly for realism and enjoyment in a fishing scenario.
  • Advantage over baselines:
    • Eliminates the need for bulky actuators or external intervention.
    • Provides a lightweight, modular, and scalable solution for dynamic haptic feedback.
    • Seamlessly integrates reconfiguration into VR tasks without breaking immersion.
  • Experiments / evaluation:
    • Technical evaluation quantified reconfiguration forces and torque for different unit-cell configurations.
    • User studies tested haptic property distinguishability, virtual remapping accuracy, and system usability in a VR fishing scenario.
    • Applications demonstrated versatility in simulating weight, flexibility, shape, softness, and pulling resistance.
  • Limitations and future work:
    • Limited expressivity due to discrete haptic variations and challenges in multi-cell stiffness modulation.
    • Dependence on user-driven actions, which may limit speed and precision in fast-paced scenarios.
    • Hand-tracking drift and latency issues affecting remapping fidelity.
    • Future work includes exploring advanced materials, hybrid interaction models, improved tracking, and controlled baseline comparisons.

Summary

This paper introduces user-reconfigured haptics, a novel approach for delivering dynamic haptic feedback in VR through modular, user-driven reconfigurable proxies and visual remapping strategies. The system enables seamless transitions between haptic states, enhancing immersion and usability. Evaluations demonstrate its effectiveness in conveying distinct haptic properties and integrating reconfiguration into VR tasks. Applications showcase its versatility in diverse scenarios, such as fishing, fitness, and gaming. Future research will focus on expanding expressivity, improving tracking accuracy, and exploring hybrid interaction models for broader applicability.

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https://hci.top/en/papers/chi/222198/2026

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DOI: https://doi.org/10.1145/3772318.3793333
At a Glance

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Source
CHI
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Year
2026
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Authors
6 authors
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Subtopics
Haptic Wearables, Immersion & Presence Research, Shape-Changing Interfaces & Soft Robotic Materials
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Game Developers & Designers, UI/UX Designers, HCI Researchers
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