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Author: 12622
11 results

Invisible Users in Digital Health: A Scoping Review of Digital Interventions to Promote Physical Activity Among CALD Women

Digital health has strong potential for promoting physical activity (PA), yet interventions often fail to sustain engagement among culturally and linguistically diverse (CALD) women. Prior reviews focus on short-term efficacy or surface-level localisation, while a design-oriented synthesis of deep cultural adaptation…

YK
Yilin Ke et al.University of Auckland

Cognitive Bridge: AI-Generated Boundary Objects for Cross-Functional Collaboration

Cross-functional teams struggle when static collaboration tools fail to keep pace with dynamic conversations. Through a formative study with seven professionals, we identified a critical gap: designers and developers speak different vocabularies, causing semantic misalignments. We present Cognitive Bridge, an AI syste…

TG
Tamil Selvan Gunasekaran et al.University of Auckland

Introspectus AI: Long-term AI-Driven Dialogue Training To Promote Self-Reflection

IntrospectusAI is a generative AI-based system designed to enhance self-reflection and support positive behavior change. By leveraging multimodal information from users' daily life recordings, it provides personalized and detailed feedback, aiming to deepen self-awareness and facilitate positive behavioral adjustments…

SL
Shengyin Li et al.Keio University
Communicating With/Through AI

Haptic Empathy: Investigating Individual Differences in Affective Haptic Communications

Nowadays, touch remains essential for emotional conveyance and interpersonal communication as more interactions are mediated remotely. While many studies have discussed the effectiveness of using haptics to communicate emotions, incorporating affect into haptic design still faces challenges due to individual user tact…

YJ
Yulan Ju et al.Keio University
AdRecommended

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Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new

Living Bento: Heartbeat-Driven Noodles for Enriched Dining Dynamics

To enhance focused eating and dining socialization, previous Human-Food Interaction research has indicated that external devices can support these dining objectives and immersion. However, methods that focus on the food itself and the diners themselves have remained underdeveloped. In this study, we integrated biofeed…

WC
Weijen Chen et al.Keio University

SealMates: Improving Communication in Video Conferencing using a Collective Behavior-Driven Avatar

The limited nonverbal cues and spatially distributed nature of remote communication make it challenging for unacquainted members to be expressive during social interactions over video conferencing. Though it enables seeing others’ facial expressions, the visual feedback can instead lead to unexpected self-focus, resul…

MA
Mark Armstrong et al.Keio University
Session 4f: Multiplayer Gaming and Communication

RadarHand: a Wrist-Worn Radar for On-Skin Touch based Proprioceptive Gestures

We introduce RadarHand, a wrist-worn wearable with millimetre wave radar that detects on-skin touch-based proprioceptive hand gestures. Radars are robust, private, small, penetrate materials, and require low computation costs. We first evaluated the proprioceptive and tactile perception nature of the back of the hand…

MH
Mr Ryo Hajika et al.Massey University

Cymatics Cup: Shape-Changing Drinks by Leveraging Cymatics

To enhance the dining experience, prior studies in Human-Computer Interaction (HCI) and gastrophysics have demonstrated that modifying the static shape of solid foods can amplify taste perception. However, the exploration of dynamic shape-changing mechanisms in liquid foods remains largely untapped. In the present stu…

WC
Weijen Chen et al.Keio University

Dementia Eyes: Co-Design and Evaluation of a Dementia Education Augmented Reality Experience for Medical Workers

Dementia describes a syndrome of cognitive degeneration, and Behavioural and Psychological Symptoms of Dementia (BPSD) is the non-cognitive symptom. BPSD can be improved by care services. To aid better care service, we explore the potential of using Augmented Reality (AR) to support dementia education for medical work…

XS
Ximing Shen et al.Keio University

Seeing our Blind Spots: Smart Glasses-based Simulation to Increase Design Students Awareness of Visual Impairment

As the population ages, many will acquire visual impairments. To improve design for these users, it is essential to build awareness of their perspective during everyday routines, especially for design students. Although several visual impairment simulation toolkits exist in both academia and as commercial produc…

QZ
Qing Zhang et al.Keio University

KinVoices: Using Voices of Friends and Family in Voice Interfaces

With voice user interfaces (VUIs) becoming ubiquitous and speech synthesis technology maturing, it is possible to synthesise voices to resemble our friends and relatives (which we will collectively call `kin') and use them on VUIs. However, designing such interfaces and investigating how the familiarity of kin voices…

SC
Sam W. T. Chan et al.University of Auckland
Voice and Speech
Paper TitleAuthorsResearch TopicsPaper DatabaseYear

Invisible Users in Digital Health: A Scoping Review of Digital Interventions to Promote Physical Activity Among CALD Women

Digital health has strong potential for promoting physical activity (PA), yet interventions often fail to sustain engagement among culturally and linguistically diverse (CALD) women. Prior reviews focus on short-term efficacy or surface-level localisation, while a design-oriented synthesis of deep cultural adaptation…

YK
Yilin Ke et al.University of Auckland

Cognitive Bridge: AI-Generated Boundary Objects for Cross-Functional Collaboration

Cross-functional teams struggle when static collaboration tools fail to keep pace with dynamic conversations. Through a formative study with seven professionals, we identified a critical gap: designers and developers speak different vocabularies, causing semantic misalignments. We present Cognitive Bridge, an AI syste…

TG
Tamil Selvan Gunasekaran et al.University of Auckland

Introspectus AI: Long-term AI-Driven Dialogue Training To Promote Self-Reflection

IntrospectusAI is a generative AI-based system designed to enhance self-reflection and support positive behavior change. By leveraging multimodal information from users' daily life recordings, it provides personalized and detailed feedback, aiming to deepen self-awareness and facilitate positive behavioral adjustments…

SL
Shengyin Li et al.Keio University
Communicating With/Through AI

Haptic Empathy: Investigating Individual Differences in Affective Haptic Communications

Nowadays, touch remains essential for emotional conveyance and interpersonal communication as more interactions are mediated remotely. While many studies have discussed the effectiveness of using haptics to communicate emotions, incorporating affect into haptic design still faces challenges due to individual user tact…

YJ
Yulan Ju et al.Keio University
AdRecommended

Learn AI Coding at CodeNow

Structured lessons, hands-on projects, and continuous updates for people bringing AI into real development work.

Explore Nowopen_in_new
emoji_events

Living Bento: Heartbeat-Driven Noodles for Enriched Dining Dynamics

To enhance focused eating and dining socialization, previous Human-Food Interaction research has indicated that external devices can support these dining objectives and immersion. However, methods that focus on the food itself and the diners themselves have remained underdeveloped. In this study, we integrated biofeed…

WC
Weijen Chen et al.Keio University

SealMates: Improving Communication in Video Conferencing using a Collective Behavior-Driven Avatar

The limited nonverbal cues and spatially distributed nature of remote communication make it challenging for unacquainted members to be expressive during social interactions over video conferencing. Though it enables seeing others’ facial expressions, the visual feedback can instead lead to unexpected self-focus, resul…

MA
Mark Armstrong et al.Keio University
Session 4f: Multiplayer Gaming and Communication

RadarHand: a Wrist-Worn Radar for On-Skin Touch based Proprioceptive Gestures

We introduce RadarHand, a wrist-worn wearable with millimetre wave radar that detects on-skin touch-based proprioceptive hand gestures. Radars are robust, private, small, penetrate materials, and require low computation costs. We first evaluated the proprioceptive and tactile perception nature of the back of the hand…

MH
Mr Ryo Hajika et al.Massey University

Cymatics Cup: Shape-Changing Drinks by Leveraging Cymatics

To enhance the dining experience, prior studies in Human-Computer Interaction (HCI) and gastrophysics have demonstrated that modifying the static shape of solid foods can amplify taste perception. However, the exploration of dynamic shape-changing mechanisms in liquid foods remains largely untapped. In the present stu…

WC
Weijen Chen et al.Keio University

Dementia Eyes: Co-Design and Evaluation of a Dementia Education Augmented Reality Experience for Medical Workers

Dementia describes a syndrome of cognitive degeneration, and Behavioural and Psychological Symptoms of Dementia (BPSD) is the non-cognitive symptom. BPSD can be improved by care services. To aid better care service, we explore the potential of using Augmented Reality (AR) to support dementia education for medical work…

XS
Ximing Shen et al.Keio University

Seeing our Blind Spots: Smart Glasses-based Simulation to Increase Design Students Awareness of Visual Impairment

As the population ages, many will acquire visual impairments. To improve design for these users, it is essential to build awareness of their perspective during everyday routines, especially for design students. Although several visual impairment simulation toolkits exist in both academia and as commercial produc…

QZ
Qing Zhang et al.Keio University

KinVoices: Using Voices of Friends and Family in Voice Interfaces

With voice user interfaces (VUIs) becoming ubiquitous and speech synthesis technology maturing, it is possible to synthesise voices to resemble our friends and relatives (which we will collectively call `kin') and use them on VUIs. However, designing such interfaces and investigating how the familiarity of kin voices…

SC
Sam W. T. Chan et al.University of Auckland
Voice and Speech