View-Dependent Video Textures for 360° Video
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A major concern for filmmakers creating 360° video is ensuring that the viewer does not miss important narrative elements because they are looking in the wrong direction. This paper introduces gated clips which do not play past a gate time until a filmmaker-defined viewer gaze condition is met, such as looking at the region of interest (ROI). Until the condition is met, we seamlessly loop playback using view-dependent video textures, which extend standard video textures by adapting the looping behavior to the portion of the scene in the viewer’s field of view. We use our desktop GUI to edit live action and computer animated 360◦videos, and show them to casual viewers. Study participants prefer our looping videos over the standard versions and are able to successfully see all of the looping videos’ ROIs without fear of missing anything.
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