Scenograph: Fitting Real-Walking VR Experiences into Various Tracking Volumes

Immersion & Presence Research

When developing a real-walking virtual reality experience, designers generally create virtual locations to fit a specific tracking volume. Unfortunately, this prevents the resulting experience from running on a smaller or differently shaped tracking volume. To address this, we present a software system called Scenograph. The core of Scenograph is a tracking volume-independent representation of real-walking experiences. Scenograph instantiates the experience to a tracking volume of given size and shape by splitting the locations into smaller ones while maintaining narrative structure. In our user study, participants’ ratings of realism decreased significantly when existing techniques were used to map a 25m2 experience to 9m2 and an L-shaped 8m2 tracking volume. In contrast, ratings did not differ when Scenograph was used to instantiate the experience.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/uist/6457/2018

AdRecommended

Learn AI Coding at CodeNow

At a Glance

Paper Snapshot

fact_check
dataset
Source
UIST
calendar_month
Year
2018
emoji_events
Award
No award tagged
group
Authors
2 authors
sell
Subtopics
Immersion & Presence Research
work
Professions
—
article
Content Status
Abstract only
hub
Related Papers
10 related papers