Gait Gestures: Examining Stride and Foot Strike Variation as an Input Method While Walking

Foot & Wrist InteractionAR Navigation & Context AwarenessPrototyping & User Testing

Walking is a cyclic pattern of alternating footstep strikes, with each pair of steps forming a stride, and a series of strides forming a gait. We conduct a systematic examination of different kinds of intentional variations from a normal gait that could be used as input actions without interrupting overall walking progress. A design space of 22 candidate Gait Gestures is generated by adapting previous standing foot input actions and identifying new actions possible in a walking context. A formative study (n=25) examines movement easiness, social acceptability, and walking compatibility with foot movement logging to calculate temporal and spatial characteristics. Using a categorization of these results, 7 gestures are selected for a wizard-of-oz prototype demonstrating an AR interface controlled by Gait Gestures for ordering food and audio playback while walking. As a technical proof-of-concept, a gait gesture recognizer is developed and tested using the formative study data.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/uist/170926/2024

AdRecommended

Learn AI Coding at CodeNow

open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3654777.3676342
At a Glance

Paper Snapshot

fact_check
dataset
Source
UIST
calendar_month
Year
2024
emoji_events
Award
No award tagged
group
Authors
4 authors
sell
Subtopics
Foot & Wrist Interaction, AR Navigation & Context Awareness, Prototyping & User Testing
work
Professions
—
article
Content Status
Abstract only
hub
Related Papers
3 related papers