Cubicle: An Adaptive Educational Gaming Platform for Training Spatial Visualization Skills

Serious & Functional GamesGamification DesignSTEM Education & Science CommunicationK-12 TeachersUniversity Professors & ResearchersSoftware Engineers & Developers

Research has demonstrated that spatial visualization skills are crucial for success in STEM disciplines. With an increasing number of students entering STEM disciplines, the question of how to effectively train students' spatial visualization skills has become very important. While a scalable existing solution is to implement online workshops for students, the problem of how to motivate students to participate in these online workshops remains unsolved. In this study, we studied gamification as a way to motivate first year engineering students to take part in an online workshop designed to train their spatial visualization skills. Our game contains eight modules, each designed to train a different component of spatial visualization. The game records players' in-game behavior with high granularity, which allows us to provide automated, scalable feedback on players' problem-solving strategies. Ten students with different levels of spatial ability played our game and expressed a strong interest in using the game to train their spatial visualization skills in the future. In addition, our analysis of players' in-game behaviors shows the potential benefits of implementing adaptive and personalized learning guidance.

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https://hci.top/en/papers/iui/6499/2018

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Source
IUI
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Year
2018
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Authors
8 authors
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Subtopics
Serious & Functional Games, Gamification Design, STEM Education & Science Communication
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K-12 Teachers, University Professors & Researchers, Software Engineers & Developers
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Abstract only
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