PizzaBlock: Designing Artefacts and Roleplay to Understand Decentralised Identity Management Systems
Authors
This pictorial describes in detail the design, and multiple iterations, of PizzaBlock – a role-playing game and design workshop to introduce non-technical participants to decentralised identity management systems. We have so far played this game with six different audiences, with over one hundred participants – iterating the design of the artefacts and gameplay each time. In this pictorial, we reflect on this RtD project to unpack: a) How we designed artefacts and roleplay to explore decentralised technologies and networks; b) How we communicated the key challenges and parameters of a complex system, through the production of a playable, interactive, analogue representation of that technology; c) How we struck a balance between playful tangible gameplay and high-fidelity technical analogy; and d) How approaches like PizzaBlock invite engagement with complex infrastructures and can support more participatory approaches to their design.
Research Questions / Practical Problems
Question signals indexed for this paper.
- 67%
Research Fiction and Thought Experiments in Design
CHI '18· Technology Ethics & Critical HCI +2
- 67%
Timelines: A World-Building Activity for Values Advocacy
CHI '21· Privacy by Design & User Control +2
- 67%
Protocol Futuring: Speculating Second-Order Dynamics of Protocols in Sociotechnical Infrastructural Futures
CHI '26· Design Fiction +2
- 60%
Expanding Modes of Reflection in Design Futuring
CHI '20· Participatory Design +1
Based on Jaccard similarity of research subtopics & professions (≥60%)