To prevent harmful AI behavior, people need to specify constraints that forbid undesirable actions. Unfortunately, this is a complex task, since writing rules that distinguish harmful from non-harmful actions tends to be quite difficult in real-world situations. In this paper, we study how to enable a crowd of humans to work together to communicate high-quality, reliable constraints to AI systems. We first focus on understanding how humans reason about temporal dynamics in the context of AI behavior, finding through experiments on a novel game-based testbed that participants seem to naturally adopt a long-term notion of harm, even in uncertain situations that do not affect them directly. Building off of this insight, we explore task design for long-term constraint specification, developing new filtering approaches and new methods of promoting user reflection. Next, we develop a novel rule-based interface which allows people to craft rules in an accessible fashion without programming knowledge. We test our approaches on a real-world AI problem in the domain of education, and find that our new filtering mechanisms and interfaces significantly improve constraint quality and human efficiency. We also demonstrate how these systems can be applied to other real-world AI problems (e.g. in social networks).

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https://hci.top/en/papers/cscw/41589/2020

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2020
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