The Landscape of Digital Tech Disengagement Solutions for Early Adolescents: Insights from a Systematic Review and App Analysis

The widespread use of digital devices among children and teenagers has raised concerns about overuse, particularly for early adolescents, who have unique developmental needs and engage with technology more frequently than other age groups. A challenge for designers and researchers interested in contributing solutions is a lack of synthesized design guidelines and characterization of the current state-of-the-art. In this paper, we present a systematic scoping review of academic literature and an analysis of 47 apps, providing a comprehensive characterization of existing tech-mediated solutions for early adolescents. Our review covers literature from two major databases (ACM DL and IEEE Xplore) spanning the past 10 years (2014-May 2024), following the scope of prior similar reviews. The app analysis includes Google Play and Apple App Store apps with features targeting tech overuse, excluding general-purpose apps (e.g., social media, games) and apps without a free trial version. Our findings highlight researchers' design recommendations for promoting tech disengagement in this demographic (e.g., supporting collaborative rule-setting and self-monitoring, maintaining privacy, addressing diverse user needs), while revealing that existing apps tend to prioritize restrictive measures, overlooking self-regulation and active parental engagement. Our findings also identify areas of agreement and potential misalignments between current digital interventions and prior research on target users’ preferences.

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https://hci.top/en/papers/cscw/211112/2025

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2025
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