I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS
Authors
Motion Sickness & Passenger ExperienceImmersion & Presence ResearchBiosensors & Physiological Monitoring
Title of the Paper
I think I don’t feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS
Paper Information
- Research Domain: Human-Computer Interaction (HCI), Virtual Reality (VR), Cognitive Load, and Cybersickness Studies
- Keywords: Cybersickness, Virtual Reality, Cognitive Load, fNIRS, Head-Mounted Display, User Experience, Self-Perception, Workload, Neuroscience
Research Background and Problem Statement
- Identified Problems or Challenges:
- Virtual reality users often experience cybersickness, primarily caused by mismatches between visual and vestibular perception.
- Cybersickness reduces user immersion, enjoyment, and may hinder engagement and the effectiveness of applications such as learning and therapy.
- Detection of cybersickness typically relies on self-reports from participants, which fail to capture the dynamic progression of symptoms and may influence users' perception of symptoms.
- Importance of the Research:
- Understanding cybersickness and its mitigation methods can enhance user experience, adoption, and commercial success of VR applications.
- Continuous monitoring of physiological signals (e.g., brain activity) offers a feasible method for real-time detection of cybersickness.
- Motivation and Related Work:
- Current research primarily focuses on sensory input adjustments (e.g., field-of-view restrictions) to alleviate symptoms, but these interventions may reduce immersion.
- High cognitive tasks have been shown to reduce motion sickness in real-world environments, but the relationship between visual motion and cognitive load in VR remains unclear.
- fNIRS (functional near-infrared spectroscopy) has demonstrated potential in HCI for detecting cognitive load and emotional arousal, suggesting it could be a tool for monitoring cybersickness.
Solution
- Proposed Method or Solution:
- Conduct experimental research to explore the potential alleviating effects of cognitive tasks on cybersickness.
- Use fNIRS sensors to record prefrontal brain activity and preliminarily investigate the physiological signal correlations of cybersickness.
- Innovative Aspects:
- First detailed quantitative analysis of the relationship between cognitive tasks and cybersickness.
- Proposal to embed prefrontal fNIRS sensors in VR headsets to enable real-time evaluation of user experience.
- Implementation Steps and Key Techniques:
- Experimental Design: Participants perform a rapid serial visual presentation (RSVP) task in a virtual roller coaster scenario under four experimental conditions (motion/stationary + task/no task).
- Data Collection: Record Fast Motion Sickness Scale (FMS), NASA-TLX workload, SSQ post-test scores, and fNIRS brain activity signals.
- Data Analysis: Use linear mixed-effects models to analyze the impact of cognitive load on cybersickness and response time, while examining fNIRS brain region activation changes.
Research Findings
- Specific Results:
- User Experience: Experimental results indicate that performing cognitive tasks alleviates cybersickness, particularly during virtual roller coaster motion (supported by partial FMS data, but not reflected in SSQ data).
- Brain Activity Detection:
- fNIRS measurements show significant activation of the right dorsolateral prefrontal cortex (DLPFC), associated with cognitive tasks and cybersickness experience.
- When both cognitive tasks and motion conditions are present, prefrontal activation decreases, possibly due to competition for cognitive resources.
- Advantages Compared to Existing Solutions:
- Suggests that cognitive load may interfere with cybersickness, offering new insights for dynamically adjusting VR content design.
- fNIRS-based data indicates that cybersickness could be detected through physiological signals, laying the foundation for scientific research and commercial development.
- Experimental and Evaluation Results:
- RSVP task performance declines due to cybersickness, with longer response times, indicating complex interactions between cognitive load and perceived symptoms.
- fNIRS signals exhibit significant changes under specific cognitive or cybersickness conditions, further validating its feasibility as a potential detection tool.
- Limitations and Future Directions:
- Limitations:
- Short experimental duration may restrict comprehensive symptom manifestation.
- Inconsistent results between FMS and SSQ scales require further validation.
- Simple experimental controls lack more complex or highly interactive simulation scenarios.
- Future Directions:
- Investigate the alleviating effects of cognitive tasks in longer exposure and more complex VR environments.
- Develop a real-time cybersickness dashboard based on fNIRS to evaluate the relationship between perception and physiological variables.
- Study how specific task types and designs influence cybersickness experiences across different user groups.
- Limitations:
Research Questions / Practical Problems
Question signals indexed for this paper.
help
Research Questions
3- Can high-cognitive-load tasks alleviate cybersickness in VR users?Category: XR Cybersickness Detection and MitigationSimilar questionsarrow_forward
- Can wearable fNIRS sensors detect cybersickness in VR users in real time?Category: XR Cybersickness Detection and MitigationSimilar questionsarrow_forward
- How does cognitive load affect the relationship between cybersickness and cognitive resource allocation in virtual environments?Category: XR Cybersickness Detection and MitigationSimilar questionsarrow_forward
lightbulb
Practical Problems
1- VR users are prone to cybersickness, reducing immersion and application effectiveness.Category: XR Cybersickness Detection and MitigationSimilar questionsarrow_forward
- 67%
PlaneVR: Social Acceptability of Virtual Reality for Aeroplane Passengers
CHI '19· Motion Sickness & Passenger Experience +1
- 67%
The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance
CHI '19· Motion Sickness & Passenger Experience +1
- 67%
Dynamic Field of View Restriction in 360º Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS
CHI '21· Motion Sickness & Passenger Experience +1
- 67%
A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays
CHI '21· Motion Sickness & Passenger Experience +1
- 67%
Mixing in Reverse Optical Flow to Mitigate Vection and Simulation Sickness in Virtual Reality
CHI '22· Motion Sickness & Passenger Experience +1
- 67%
You spin me right 'round, baby, right 'round: Examining the Impact of Multi-Sensory Self-Motion Cues on Motion Sickness During a VR Reading Task
CHI '23· Motion Sickness & Passenger Experience +1
- 67%
Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality
CHI '24· Motion Sickness & Passenger Experience +1
- 67%
VeeR: Exploring the Feasibility of Deliberately Designing VR Motion that Diverges from Mundane, Everyday Physical Motion to Create More Entertaining VR Experiences
CHI '24· Motion Sickness & Passenger Experience +1
- 67%
The Spin Doctor: Leveraging Insensitivity to Passive Rotational & Translational Gain For Unbounded Motion-Based VR Experiences
CHI '25· Motion Sickness & Passenger Experience +1
- 67%
Subthreshold Jitter in VR Can Induce Visual Discomfort
UIST '25· Motion Sickness & Passenger Experience +1
Based on Jaccard similarity of research subtopics & professions (≥60%)
Quick Actions
AdRecommended
Learn AI Coding at CodeNow
open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3544548.3581063
At a Glance
fact_checkPaper Snapshot
dataset
Source
CHI
calendar_month
Year
2023
emoji_events
Award
No award tagged
group
Authors
7 authors
sell
Subtopics
Motion Sickness & Passenger Experience, Immersion & Presence Research, Biosensors & Physiological Monitoring
work
Professions
—
article
Content Status
Full text indexed
hub
Related Papers
10 related papers