DataLev: Mid-air Data Physicalisation Using Acoustic Levitation
Authors
Mid-Air Haptics (Ultrasonic)Data PhysicalizationProduct DesignersVisual Artists & DesignersHCI Researchers
Document Title
DataLev: Mid-air Data Physicalisation Using Acoustic Levitation
Document Information
- Subject Area: Data Physicalisation, Human-Computer Interaction, Acoustic Levitation Technology
- Keywords: Data Physicalisation, Acoustic Levitation, Interactive Systems, Human-Computer Interaction, Multimodal Support, Mixed Reality, Animation
Research Background and Problems
- Identified Problems or Challenges:
- Current data physicalisation techniques struggle to simultaneously achieve reconfigurability and material diversity.
- Existing methods for data physicalisation require trade-offs between flexibility and material freedom when choosing static or dynamic implementations.
- Most dynamic physicalisation methods, such as shape-changing devices or swarm robots, only support limited 2.5D structures, making true 3D manipulation difficult.
- Importance of the Problems: Data physicalisation provides tools for deeper understanding of data and multisensory experiences, but technical limitations in current methods hinder advancements in interactivity and expressiveness.
- Research Motivation and Related Work:
- The need for dynamic physicalisation and material flexibility drives exploration of alternative methods, such as acoustic levitation (acoustophoresis).
- Acoustic levitation technology enables manipulation of diverse materials and achieves 3D dynamic reconfiguration through sound waves, opening new possibilities for data physicalisation.
Solution
- Proposed Method or Solution: The authors designed and implemented a platform called DataLev, which leverages acoustic levitation technology to achieve hollow reconfigurability, material diversity, and multimodal data physicalisation.
- Innovative Contributions:
- Proposed a design space for data physicalisation encompassing five dimensions: embodiment, material, multimodal support, mixed reality components, and animation.
- Provided hardware and software solutions, including projection mapping, ASKA3D plates, and path planning techniques, to support more dynamic physicalisation scenarios.
- Implementation Steps:
- Used open ultrasonic arrays (16×16 arrays) to create various levitation configurations (e.g., top-bottom, V-shaped, or single-sided setups).
- Employed efficient path planning techniques to achieve dynamic animations, ensuring safe movement and state transitions of multiple objects in 3D space.
- Applied mixed reality components (e.g., ASKA3D plates) to enhance the integration of digital and physical representations.
- Supported diverse materials (including solid particles, liquids, and food) and utilized self-assembly and automated injection techniques for initial material positioning.
Research Outcomes
- Specific Results:
- Proposed an actionable design space and demonstrated how the DataLev platform supports dynamic and material-rich physicalisation through eight examples.
- Quantified the platform's performance through technical evaluations, including reconfigurability and material support capabilities.
- Advantages Over Existing Solutions:
- Supports multimodal interaction, combining visual, tactile, auditory, and even gustatory experiences.
- Successfully decouples material selection from reconfigurability.
- Enables full 3D animations and dynamic data representations, offering greater flexibility compared to previous 2.5D or static physical models.
- Experimental or Evaluation Results:
- Tests conducted with multiple data points and different animation dimensions (2D/3D) revealed that balancing animation speed with the number of data points is crucial for maintaining levitation stability.
- Levitation experiments with various liquid materials (e.g., water, milk, isopropanol) showed that material density and surface tension significantly impact performance.
- Limitations and Future Directions:
- The current platform faces limitations in animation speed and the number of data points, requiring further optimization of hardware and algorithms.
- Tactile experiences in multimodal interactions remain inferior to direct touch.
- The platform lacks plugin support for external visualization tools (e.g., Excel or D3.js), suggesting future exploration of a more comprehensive end-to-end data physicalisation pipeline.
- Further research is needed to extract clearer design principles to guide future studies on acoustic levitation-based data visualisation.
This document presents an innovative platform in the field of data physicalisation, offering significant insights and potential applications in both technical implementation and human-computer interaction design.
Research Questions / Practical Problems
Question signals indexed for this paper.
help
Research Questions
3- How can acoustic levitation technology enable reconfigurable, materially diverse dynamic data physicalization?Category: Shape-Changing Fabrication and Dynamic Material InterfacesSimilar questionsarrow_forward
- Can acoustic levitation support full 3D dynamic animation and data representation with multimodal interaction experiences?Category: Shape-Changing Fabrication and Dynamic Material InterfacesSimilar questionsarrow_forward
- What key dimensions comprise the design space for generating dynamic data physicalization?Category: Shape-Changing Fabrication and Dynamic Material InterfacesSimilar questionsarrow_forward
lightbulb
Practical Problems
1- Data physicalization tools generally lack material flexibility and 3D dynamic support.Category: Shape-Changing Fabrication and Dynamic Material InterfacesSimilar questionsarrow_forward
- 60%
Controlled-STM: A two-stage model to predict user’s Perceived Intensity for Multi-point Spatiotemporal Modulation in Ultrasonic Mid-air Haptics
CHI '24· Mid-Air Haptics (Ultrasonic)
- 60%
Evaluating DataPhysIT: An Image-Schema-based Toolkit to support Data Physicalisation Design
C&C '25· Data Physicalization
Based on Jaccard similarity of research subtopics & professions (≥60%)
Quick Actions
AdRecommended
Learn AI Coding at CodeNow
open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3544548.3581016
At a Glance
fact_checkPaper Snapshot
dataset
Source
CHI
calendar_month
Year
2023
emoji_events
Award
No award tagged
group
Authors
6 authors
sell
Subtopics
Mid-Air Haptics (Ultrasonic), Data Physicalization
work
Professions
Product Designers, Visual Artists & Designers, HCI Researchers
article
Content Status
Full text indexed
hub
Related Papers
2 related papers