AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies

Automated Driving Interface & Takeover DesignHead-Up Display (HUD) & Advanced Driver Assistance Systems (ADAS)Interactive Data VisualizationAutonomous Driving Engineers & Test DriversHCI Researchers

Title of the Paper

AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies

Paper Information

  • Subject Area: Interaction Analysis and Automotive User Interface Research
  • Keywords: Immersive Analysis, Interaction Analysis, Visualization, Virtual Reality, Automotive User Interface

Research Background and Problem

  • Research Background: The evaluation of automotive user interfaces (AUI) has become increasingly complex, involving multiple interaction modes, driving automation, heterogeneous data, and dynamic environmental contexts. Current analysis tools are often non-immersive and fail to intuitively capture the complexity of human-vehicle-environment interactions.
  • Identified Challenges:
    • Existing tools are typically desktop-based and non-immersive, lacking the ability to correlate spatial systems and contextual associations.
    • Inefficient handling of spatiotemporal data, with limited integration of observer attention, behavior, and environmental information.
    • The heterogeneity of data makes the processing and analysis of public datasets lengthy and complex.
  • Research Motivation: To provide a method that combines immersive analysis (via VR environments) with non-immersive analysis (desktop views) to address the shortcomings in data visualization and analysis commonly found in AUI research.

Solution

  • Method and Approach:
    • A new tool named AutoVis is proposed, combining virtual reality and desktop views for analyzing automotive user interface interaction studies.
    • AutoVis supports the analysis of passenger behavior, physiological signals, spatial interactions, and experimental events, integrating deep learning-based data preprocessing capabilities.
    • Features include virtual vehicle and environment visualization, role simulation, trajectory animation, heatmap displays, and enhanced associations between data and environment.
  • Innovations:
    • Integration of non-immersive and immersive analysis, enabling seamless switching between VR analysis and desktop tools.
    • Development of specific 3D visualization concepts tailored for the automotive domain, such as Context Portals and Driving-path Events.
    • Support for real vehicle-based analysis, enhancing realism and tactile interaction through "Passthrough VR" technology.
  • Key Technologies and Implementation Steps:
    • Data Preprocessing: Using deep learning models (e.g., OpenPose, YOLOv4, DeepFace) to automatically identify events, emotions, objects, and actions. Virtual environments are constructed using data from sources like OpenStreetMap.
    • Non-immersive Desktop View: Provides an overview of data, supporting event filtering, timeline control, 2D charts, and 3D scene reconstruction of experimental environments.
    • Immersive VR View: Enables detailed observation of experimental reconstructions, including role simulation, 3D trajectories, heatmaps, and Context Portals.
    • Cross-device and Multi-user Collaboration: The system allows seamless switching between desktop and VR views for both individual and collaborative analysis.

Research Outcomes

  • Specific Results:
    • The AutoVis prototype demonstrated applicability across multiple scenarios for real experimental tasks.
    • Successfully achieved multimodal interaction visualization analysis (e.g., gestures, voice, gaze, and environmental interactions).
    • Showcased the ability to convert and analyze real-world datasets (e.g., Drive&Act).
    • Enabled data analysis in real vehicle scenarios, combining VR Passthrough to enhance spatial and object interaction experiences.
  • Advantages:
    • Compared to existing tools, AutoVis significantly improves the quality of data visualization and analysis efficiency.
    • The innovative mixed-immersive framework addresses the limitations of traditional tools in associating data with environmental context.
  • Experiments and Evaluation:
    • Validated the feasibility of the concept and the usability of the tool through real-world user case studies.
    • Using Olsen's heuristic evaluation, the tool demonstrated advantages in task allocation, collaboration support, and multimodal interaction visualization.
    • Successfully handled various use cases, including multimodal autonomous driving interactions, real-world dataset analysis, and studies conducted using real vehicles.
  • Limitations and Future Directions:
    • Data quality and completeness are critical challenges in generating visualizations, as some datasets may lack environmental recordings or detailed spatiotemporal data.
    • Current VR device resolutions may not fully meet practical analysis requirements and need further optimization.
    • To handle larger and more complex datasets, future work could include intelligent filters, partitioned analysis methods, and adaptive views.
    • Further validation is needed to explore the tool's applicability in other automotive interaction research areas, such as external HMI and driver distraction scenarios.

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https://hci.top/en/papers/chi/96332/2023

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DOI: https://doi.org/10.1145/3544548.3580760
At a Glance

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Source
CHI
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Year
2023
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Authors
6 authors
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Subtopics
Automated Driving Interface & Takeover Design, Head-Up Display (HUD) & Advanced Driver Assistance Systems (ADAS), Interactive Data Visualization
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Professions
Autonomous Driving Engineers & Test Drivers, HCI Researchers
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