Bubbleu: Exploring Augmented Reality Game Design with Uncertain AI-based Interaction
Authors
AR Navigation & Context AwarenessUncertainty VisualizationGamification DesignGame Developers & DesignersEsports Athletes
Title of the Paper
Bubbleu: Exploring Augmented Reality Game Design with Uncertain AI-based Interaction
Paper Information
- Topic Area: Augmented reality game design based on uncertain artificial intelligence
- Keywords: augmented reality, computer vision, interaction design, human-computer interaction, uncertain AI
Research Background and Problem
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Identified Problems or Challenges:
- Emerging augmented reality (AR) games leverage object detection technologies to enable realistic virtual interactions. However, the statistical nature of deep neural networks (DNNs) inevitably leads to recognition errors.
- Object detection errors negatively impact the gaming experience, such as inaccurate object recognition or incorrect interactions.
- Current research primarily focuses on the impact of AI uncertainty on interaction, leaving the gaming domain largely unexplored.
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Why This Problem is Important:
- AR game design must address the decline in gaming experience caused by technological errors.
- Errors in object detection not only affect user control but also compromise immersion and enjoyment in games.
- As AI solutions are rapidly applied to AR scene analysis, exploring this area can enhance future gaming user experiences.
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Research Motivation and Related Work:
- Previous studies have addressed uncertainty design in AI-driven applications such as chatbots and recommendation systems, but research on games, particularly AR games, remains insufficient.
- The gaming domain is unique: players' tolerance for interaction and technical errors may differ from other fields.
- Proposing design guidelines and mechanisms to improve gaming experiences under AI errors is a critical topic.
Solution
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Proposed Basic Solution:
- Developed an AR pet-raising game, Bubbleu, based on object detection, to test three design principles: ambiguity, transparency, and controllability.
- Through experiments and design improvements, the study explores how to mitigate object detection errors and optimize the gaming experience.
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Innovations:
- The first academic design specifically addressing object detection uncertainty in AR games.
- Proposed three directions for game design improvements (ambiguity, transparency, controllability) to address the impact of different object detection errors.
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Implementation Steps and Key Technologies:
- Requirement Phase: Investigated the impact of object detection technology and its errors on game design, creating a basic version, "Bubbleu-Baseline."
- Improvement Phase: Designed game variants incorporating ambiguity (hiding details to reduce error perception), transparency (providing users with detection explanations), and controllability (allowing users to adjust detection parameters).
- Experiment Phase: Conducted gameplay trials with 36 participants under free and controlled conditions, observing user acceptance and feedback on the improved designs.
Research Outcomes
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Specific Outcomes:
- The effectiveness of different design principles in improving user experience varied:
- Ambiguity design successfully reduced users' perception of errors but could cause confusion about player intent.
- Transparency design revealed errors and helped users understand the system, enabling them to improve object detection operations.
- Controllability design enhanced players' sense of control over the system and increased interaction frequency but also raised the error rate.
- In experiments, ambiguity design improved interaction success rates (e.g., by 20%), while transparency design enhanced successful experiences during free gameplay.
- The effectiveness of different design principles in improving user experience varied:
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Advantages Over Existing Solutions:
- Provides a concrete design framework and strategies to better handle AI errors in the gaming domain.
- Ambiguity and transparency designs offer practical references for rapidly expanding object detection applications in casual games.
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Experimental or Evaluation Results:
- Players preferred transparency and controllability designs (especially the "custom threshold" feature), though different players had varying needs for each design.
- While ambiguity design concealed errors, some players felt that the ambiguous expressions affected the clarity of interactions.
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Limitations and Future Directions:
- Limitations:
- Small user sample size (36 participants) from a single region (South Korea).
- Limited exploration of game types and AI models, focusing only on pet-raising games.
- Players' subjective preferences for certain features require further validation with larger samples.
- Future Directions:
- Expand research to a broader user sample and other regions.
- Explore design optimizations in various game types, such as action games or AR social platforms.
- Improve the robustness of AI models and refine system designs for diverse object detection technologies.
- Limitations:
Through this study, the authors provide valuable guidance on using AI object detection in emerging AR interactive game design and offer a practical design framework for designers.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- How can design address uncertainty in AI object detection in augmented reality games?Category: AI Decision Support and Reliance BehaviorSimilar questionsarrow_forward
- What are the specific effects of ambiguity, transparency, and controllability design on improving UX in augmented reality games?Category: AI Decision Support and Reliance BehaviorSimilar questionsarrow_forward
- What are players' acceptance and preferences for different AI error-handling designs (ambiguity, transparency, controllability)?Category: AI Decision Support and Reliance BehaviorSimilar questionsarrow_forward
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Practical Problems
1- In augmented reality games, AI errors degrade player experience, reducing immersion and sense of control.Category: AI Decision Support and Reliance BehaviorSimilar questionsarrow_forward
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DOI: https://doi.org/10.1145/3544548.3581270
At a Glance
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Source
CHI
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Year
2023
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Authors
4 authors
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Subtopics
AR Navigation & Context Awareness, Uncertainty Visualization, Gamification Design
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Professions
Game Developers & Designers, Esports Athletes
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Content Status
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