Felt Experiences with Kombucha Scoby: Exploring First-person Perspectives with Living Matter

Human-Nature Relationships (More-than-Human Design)Digital Art Installations & Interactive PerformanceMakers & DIY EnthusiastsDancers & Performing ArtistsSociologists & Anthropologists

Title of the Paper

Felt Experiences with Kombucha Scoby: Exploring First-person Perspectives with Living Matter

Bibliographic Information

  • Research Domain: Human-Computer Interaction (HCI), specifically design and interaction with living biological materials
  • Keywords: Felt experience, living biological materials, design research, sensory interaction, autoethnography, Kombucha Scoby

Research Background and Problem Statement

  • What problems or challenges did the authors identify?

    • In the HCI field, design research involving living biological materials has not sufficiently addressed the subjective feelings and sensory experiences of designers when interacting with non-human life forms (e.g., Scoby).
    • BioHCI research primarily focuses on controlling or utilizing biological materials, with limited exploration of the relationship between designers and biological materials, as well as the agency of non-human life.
  • Why is this problem important?

    • As biotechnology expands its applications in design, sensory experiences with living matter can help reframe design goals and foster more diverse perspectives, such as moving beyond human-centered design.
    • Understanding interactions with non-human life forms is crucial for exploring "symbiotic design" and sustainable relationships between humans and the environment.
  • Research Motivation and Related Work

    • The study is inspired by phenomenological research methods and design theories emphasizing bodily experiences (e.g., "soma design"), aiming to explore how designers establish relationships with biological materials through sensory perception.
    • The authors draw inspiration from other design research practices that focus on interactions with non-human entities (e.g., mycelium design, tissue care devices).

Solution

  • What methods or solutions did the authors propose?

    • The authors employed autoethnography to explore the relationship between the designer and Kombucha Scoby by documenting the first author's sensory observations and reflections.
    • They designed "sensory engagement probes" to facilitate sensory experiences (e.g., observation, tactile interaction with the biological layer, auditory experiences) and deepen the designer's reflections.
  • What is innovative about this solution?

    • It emphasizes the importance of "designer bodily perception," framing the design process as a holistic "body-mind practice."
    • Unlike traditional material studies, the authors redefine Scoby from a design material to a living companion in the design process, proposing specific strategies to incorporate the sounds and sensory aspects of living matter into design.
  • What are the implementation steps? What key techniques were used?

    • Observation and Recording: Regularly documenting the growth process of the Scoby, including evaluations through visual (e.g., changes in layer color, timeline variations) and tactile (e.g., thickness and texture of the layer) methods.
    • Sensory Probe Design:
      1. Watching Probe: Using backlight equipment to monitor changes in light permeability during Scoby layer growth.
      2. Listening Probe: Designing a stethoscope-like structure to place the ear close to the Kombucha jar and capture the hissing sounds of fermentation gases.
      3. Touching Probe: Creating needle-like finger covers to limit full-hand contact while preserving fine tactile interaction with the Scoby.
    • Reflection Cycle: Observing personal sensory experiences, sharing sensory reflections with the research team, and iteratively refining the design.

Research Findings

  • What specific outcomes were achieved?

    • The study proposed a method for designing sensory engagement probes and successfully created probe devices for interacting with Kombucha Scoby.
    • It deepened the understanding of the relationship between designers' sensory experiences and design decisions, fostering more connected and reflective interactions between human designers and non-human life forms.
  • How does it compare to existing solutions?

    • Compared to traditional biological material design, this research places the designer's sensory experience at the core of the design process, opening up new avenues for sensory-driven design research.
    • In HCI, it highlights the perceptibility of non-human entities (e.g., Kombucha Scoby), offering new perspectives for exploring "beyond human-centered design."
  • What were the experimental or evaluation results?

    • During the experiment, the sensory probe designs enabled the research team to document rich subjective experiences and foster emotional reflections (e.g., on the boundaries of Scoby as a living entity and the emotional tensions experienced by the designer).
    • Data such as timeline records and audio captures reinforced the understanding of the dynamic interactions between Scoby and humans.
  • Limitations and Future Directions

    • Limitations:
      • The autoethnographic method is highly subjective, which may make it difficult to replicate or generalize to other designers.
      • Sensory engagement probes have not been tested on non-designer users, and the experiences reflected are primarily from the perspective of design practitioners.
    • Future Directions:
      • Expanding research to include multi-species interaction design, exploring dynamic relationships between non-human entities, humans, and the environment.
      • Developing more types of sensory probes and applying them to other biological materials or living matter designs.
      • Investigating the potential applications of sensory probes in sustainable and ecological design.

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https://hci.top/en/papers/chi/95987/2023

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DOI: https://doi.org/10.1145/3544548.3581276
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CHI
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2023
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2 authors
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Human-Nature Relationships (More-than-Human Design), Digital Art Installations & Interactive Performance
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Makers & DIY Enthusiasts, Dancers & Performing Artists, Sociologists & Anthropologists
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