“My Zelda Cane”: Strategies Used by Blind Players to Play Visual-Centric Digital Games
Best PaperAuthors
Deaf & Hard-of-Hearing Support (Captions, Sign Language, Vibration)Game UX & Player BehaviorGame AccessibilityEsports Players & Live StreamersEsports Athletes
Title of the Paper
"My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games
Paper Information
- Subject Area: Game Accessibility Design, Interaction of Visually Impaired Individuals with Mainstream Digital Games
- Keywords: Blind players, accessibility, games, digital games, navigation, mainstream games, user strategies, HCI
Research Background and Issues
- Research Background:
- Mainstream games are typically designed around visual experiences, with interactions and behaviors relying heavily on vision.
- Most games specifically designed for blind individuals (e.g., audio games) lack the complexity of virtual environments found in mainstream games, limiting the participation of blind players in mainstream gaming culture.
- Despite this, some blind players have found creative ways to play visually-oriented mainstream games.
- Existing Issues:
- Current mainstream games provide insufficient support for blind players, restricting their mobility and gaming experience.
- How blind players overcome certain vision-dependent challenges has not been thoroughly studied.
- Research Significance:
- Exploring how blind players use innovative strategies to overcome obstacles can help design more inclusive gaming experiences and inspire accessibility design.
- Research Questions:
- RQ1: What obstacles do blind players encounter when playing visually-oriented mainstream digital games?
- RQ2: What strategies do blind players use to address inaccessible game content?
Solutions
- Research Methods:
- Conducted online ethnographic research on YouTube videos from 14 blind streamers (70 hours of content), including 33 game walkthrough videos and 32 gameplay strategy videos.
- Used qualitative analysis methods (reflexive thematic analysis) to document and analyze the gaming strategies and experiences of blind players.
- Contributions and Innovations:
- Proposed a series of navigation, interaction, and collaboration strategies employed by blind players in mainstream visually-centric games.
- Reflected on the shortcomings of current mainstream games in terms of accessibility design and suggested directions for future improvements.
Research Findings
Strategies Used by Blind Players
-
Understanding the Game Environment:
- Spatial Audio: Using in-game environmental sounds, such as footsteps and object collisions, to identify surroundings.
- Deliberate Collisions: Intentionally colliding with walls and objects to "sense" the layout of the environment.
- Action Perception: Using actions like "scanning objects" or attacking to detect nearby objects.
-
Navigation and Pathfinding:
- Using Landmarks: Marking paths with persistent spatial sounds (e.g., fire sound effects) or collision objects.
- Creating Landmarks: Intentionally moving or placing objects/enemies to serve as markers.
- Relocation Strategies: Utilizing quick save/load features to reduce time wasted on getting lost.
-
Dealing with Camera Control:
- Camera Adjustment: Modifying camera sensitivity or resetting angles to adjust the viewpoint.
- Aim Assistance: Using auto-aim features to locate enemies and enhance combat operability.
-
Interaction Strategies:
- Experimental Control: Repeatedly testing buttons to explore interaction possibilities.
- Simplifying Skill Selection: Avoiding complex interactions and prioritizing abilities like area attacks.
- Accessible Pathways: Customizing characters, abilities, and maps to reduce difficulty.
-
Reducing Cognitive Load:
- Information Memorization: Developing mental models by familiarizing themselves with maps and action points.
- Consulting External Resources: Relying on guides and video walkthroughs for information that is not visually accessible.
-
Automation and Simplification:
- Reducing difficulty, such as lowering enemy perception or using auto-navigation features.
- Allowing players to engage in non-traditional ways, such as using simple button presses to accelerate gameplay.
-
Collaborative Gameplay:
- Collaborative Guidance: Relying on friends to describe environmental details or share control.
- Audience Interaction: Receiving suggestions and navigation guidance from viewers via live stream comments.
- Shared Control: Using "co-pilot mode" to share character control with others, overcoming navigation and combat challenges together.
Implications for Game Design
- Provide tools that allow players to mark landmarks (e.g., virtual beacons).
- Enhance the variety and intuitiveness of audio feedback to better distinguish environmental elements.
- Offer more audio-based tutorials to replace visual instructions.
- Explore ways to balance player agency with automated accessibility features, such as providing low-difficulty modes while maintaining engagement.
Limitations and Future Directions
- All research participants were experienced blind players, which may not fully represent the general blind user population.
- Certain types of navigation games (e.g., side-scrolling games) were not covered.
- Further research is needed on how collaboration (e.g., co-pilot experiences) can empower blind players and enhance enjoyment.
- Explore redesigning older games in broader contexts to improve compatibility and accessibility.
Research Conclusion
- There is significant room for improvement in supporting blind players in mainstream games.
- The innovative gaming methods of blind players demonstrate the potential for future accessibility designs, which can be applied not only to gaming but also to other virtual interaction environments.
- Game design should prioritize inclusivity, enhancing the overall connectivity and engagement of player experiences by supporting diverse playstyles.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
2- What barriers do blind players encounter when playing mainstream visually oriented games?Category: Spatial Navigation, Orientation, and Mobility AssistanceSimilar questionsarrow_forward
- How do blind players use strategies to overcome inaccessible game content?Category: Spatial Navigation, Orientation, and Mobility AssistanceSimilar questionsarrow_forward
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Practical Problems
1- Blind players struggle to effectively navigate and interact in mainstream vision-centered digital games.Category: Spatial Navigation, Orientation, and Mobility AssistanceSimilar questionsarrow_forward
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DOI: https://doi.org/10.1145/3544548.3580702
At a Glance
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Source
CHI
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Year
2023
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Award
Best Paper
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Authors
5 authors
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Subtopics
Deaf & Hard-of-Hearing Support (Captions, Sign Language, Vibration), Game UX & Player Behavior, Game Accessibility
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Professions
Esports Players & Live Streamers, Esports Athletes
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Content Status
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