Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements

Full-Body Interaction & Embodied InputImmersion & Presence ResearchGame UX & Player BehaviorGame Developers & DesignersHCI Researchers

High degrees of interaction fidelity (IF) in virtual reality (VR) are said to improve user experience and immersion, but there is also evidence of low IF providing comparable experiences. VR games are now increasingly prevalent, yet we still do not fully understand the trade-off between realism and abstraction in this context. We conducted a lab study comparing high and low IF for object manipulation tasks in a VR game. In a second study, we investigated players' experiences of IF for whole-body movements in a VR game that allowed players to crawl underneath virtual boulders and "dangle'' along monkey bars. Our findings show that high IF is preferred for object manipulation, but for whole-body movements, moderate IF can suffice, as there is a trade-off with usability and social factors. We provide guidelines for the development of VR games based on our results.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/chi/7962/2019

AdRecommended

Learn AI Coding at CodeNow

At a Glance

Paper Snapshot

fact_check
dataset
Source
CHI
calendar_month
Year
2019
emoji_events
Award
No award tagged
group
Authors
5 authors
sell
Subtopics
Full-Body Interaction & Embodied Input, Immersion & Presence Research, Game UX & Player Behavior
work
Professions
Game Developers & Designers, HCI Researchers
article
Content Status
Abstract only
hub
Related Papers
8 related papers