Pointing at a Distance with Everyday Smart Devices

Full-Body Interaction & Embodied InputKnowledge Worker Tools & WorkflowsSoftware Engineers & DevelopersUI/UX Designers

Large displays are becoming commonplace at work, at home, or in public areas. However, interaction at a distance -- anything greater than arms-length -- remains cumbersome, restricts simultaneous use, and requires specific hardware augmentations of the display: touch layers, cameras, or dedicated input devices. Yet a rapidly increasing number of people carry smartphones and smartwatches, devices with rich input capabilities that can easily be used as input devices to control interactive systems. We contribute (1) the results of a survey on possession and use of smart devices, and (2) the results of a controlled experiment comparing seven distal pointing techniques on phone or watch, one- and two-handed, and using different input channels and mappings. Our results favor using a smartphone as a trackpad, but also explore performance tradeoffs that can inform the choice and design of distal pointing techniques for different contexts of use.

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https://hci.top/en/papers/chi/7465/2018

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Source
CHI
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Year
2018
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Authors
4 authors
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Subtopics
Full-Body Interaction & Embodied Input, Knowledge Worker Tools & Workflows
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Professions
Software Engineers & Developers, UI/UX Designers
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Abstract only
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