Social Affordances at Play: Game Design Toward Socio-Technical Innovation

Serious & Functional GamesInteractive Narrative & Immersive StorytellingGame Developers & Designers

In this paper we propose that game design strategies and theories can be useful tools for supporting the design of innovative socio-technical systems aimed at supporting social co-presence. We support this proposal with an annotated portfolio of a series of research prototype games that investigate sensor affordances and configurations to sustain and enhance social co-presence. We introduce relevant theory from game studies (the magic circle; the MDA (mechanics/dynamics/aesthetics framework)) to help ground and guide the use of game design in HCI practice. We conclude with recommendations for adopting game design as a supplementary research technique, with caveats about the limits of the approach.

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https://hci.top/en/papers/chi/7327/2018

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Source
CHI
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Year
2018
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3 authors
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Subtopics
Serious & Functional Games, Interactive Narrative & Immersive Storytelling
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Game Developers & Designers
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Abstract only
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2 related papers