Social Affordances at Play: Game Design Toward Socio-Technical Innovation
Authors
In this paper we propose that game design strategies and theories can be useful tools for supporting the design of innovative socio-technical systems aimed at supporting social co-presence. We support this proposal with an annotated portfolio of a series of research prototype games that investigate sensor affordances and configurations to sustain and enhance social co-presence. We introduce relevant theory from game studies (the magic circle; the MDA (mechanics/dynamics/aesthetics framework)) to help ground and guide the use of game design in HCI practice. We conclude with recommendations for adopting game design as a supplementary research technique, with caveats about the limits of the approach.
Research Questions / Practical Problems
Question signals indexed for this paper.
- 75%
Moving Architecture, Animated Maze: The Intertextuality Between Player and Environment Agents
C&C '21· Serious & Functional Games +1
- 60%
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CHI '20· Mid-Air Haptics (Ultrasonic) +2
Based on Jaccard similarity of research subtopics & professions (≥60%)