Designing 'True Colors': A Social Wearable that Affords Vulnerability

Haptic WearablesSerious & Functional GamesRole-Playing & Narrative GamesGame Developers & DesignersDancers & Performing Artists

Vulnerability is a common experience in everyday life and is frequently perceived as a flaw to be excised in technology design. Yet, research indicates it is an essential aspect of wholehearted living among others. In this paper, we present the design and deployment of 'True Colors', a novel wearable device intended to support social interaction in a live action roleplay game (LARP) setting. We describe the Research-through-Design process that helped us to discover and articulate the possibility space of vulnerability in the design of social wearables, as support for producing a sense of social empowerment and connection among wearers within the LARP. We draw conclusions that may be of value to others designing wearables and related technologies aimed at supporting co-located social interaction in games/play.

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https://hci.top/en/papers/chi/7242/2019

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Source
CHI
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Year
2019
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Authors
5 authors
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Subtopics
Haptic Wearables, Serious & Functional Games, Role-Playing & Narrative Games
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Professions
Game Developers & Designers, Dancers & Performing Artists
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Abstract only
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1 related papers