Proxemics for Human-Agent Interaction in Augmented Reality
Authors
Agent Personality & AnthropomorphismAR Navigation & Context AwarenessImmersion & Presence ResearchUI/UX DesignersVisual Artists & Designers
Title of the Paper
Proxemics for Human-Agent Interaction in Augmented Reality
Paper Information
- Subject Area: Human-computer interaction and social spatial relationships in Augmented Reality (AR)
- Keywords: Proxemics, Augmented Reality, Personal Space, Virtual Agents, Human-Computer Interaction, Perception
Research Background and Problem
- Problem or Challenge: Existing AR design guidelines often overlook the personal space (PS) of virtual agents, which may significantly impact user behavior and physiological arousal.
- Importance: The social presence of virtual agents in AR environments can influence user behavior and comfort. Understanding the personal space of agents is crucial for optimizing human-agent interaction and designing comfortable AR experiences.
- Research Motivation:
- Previous research in Virtual Reality (VR) has shown that people maintain a certain distance from virtual agents, and violations of this distance can lead to physiological arousal.
- This study aims to explore whether users respect the personal space of virtual agents in AR and whether violations of personal space affect users' physiological arousal.
- Research Questions:
- RQ1: Do users in AR respect the personal space of virtual agents, similar to maintaining a distance (>1 m) from strangers in real life?
- RQ2: Does violating the personal space of virtual agents increase participants' physiological arousal?
Solution
- Proposed Method: Design and conduct an experiment involving 54 participants interacting with virtual agents in an AR art gallery scenario to evaluate user-agent distance preferences, behaviors, and physiological responses.
- Innovations:
- Applying human interpersonal distance theory (Proxemics) to interactions with virtual agents in AR environments.
- Comparing different types of virtual agents, including humanoid agents, robots, and cylindrical objects, to assess the impact of social characteristics on user behavior.
- Incorporating physiological data (Electrodermal Activity, EDA) to quantify users' physiological arousal.
- Implementation Steps:
- Generate six virtual agents (two male, two female, one robot, and one cylindrical object) using an AR platform (e.g., Microsoft HoloLens 2).
- Design two experimental scenarios:
- Block 1: Users approach and ask for directions, observing the "stopping distance" (preferred distance).
- Block 2: Users walk through the agent, assessing changes in skin conductance.
- Collect behavioral data (distance) and physiological data (EDA), supplemented by subjective perception surveys.
- Analyze data using ANOVA, skin conductance signal processing, and qualitative feedback analysis.
Research Findings
- Specific Findings:
- Users do respect the personal space of virtual agents in AR, maintaining an average distance of approximately 1 m.
- Significant distance differences were observed between agent types: for example, male agents and cylindrical objects elicited greater distances, while female agents elicited shorter distances.
- Skin conductance activity significantly increased when users walked through virtual agents, indicating heightened physiological arousal.
- Advantages Over Existing Solutions:
- Provides clear social spatial standards for designing virtual agents in AR (e.g., personal space size based on gender or characteristics).
- Emphasizes the importance of balancing immersion and social spatial comfort in AR environments.
- Experimental or Evaluation Results:
- Physiological data analysis (EDA) revealed that walking through virtual agents, especially humanoid agents, increased users' physiological responses, reflecting potential negative effects of unnatural or overly close interactions.
- Users preferred agents with social characteristics but also reported discomfort when passing through these agents.
- Limitations and Future Directions:
- Limitations: Technical issues in the experimental environment, limited richness of virtual agent animations, and lack of diversity in participant demographics (race and gender).
- Future Directions:
- Investigate how the dynamic behaviors of virtual agents (e.g., movement, orientation, emotional expressions) influence human-agent interaction distances.
- Explore whether the social characteristics of virtual agents (e.g., race or diversity) affect the allocation of personal space.
- Further study the interaction of PS: whether there is dynamic adjustment or conflict between users' personal space and that of virtual agents.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
2- In AR, do users respect virtual agents' personal space (>1 meter) as they do with strangers in real life?Category: XR System Infrastructure, Rendering, and DeploymentSimilar questionsarrow_forward
- Does violation of virtual agents' personal space increase users' physiological arousal?Category: XR System Infrastructure, Rendering, and DeploymentSimilar questionsarrow_forward
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Practical Problems
1- Virtual agents in AR lack clear personal space design, and users may feel discomfort.Category: XR System Infrastructure, Rendering, and DeploymentSimilar questionsarrow_forward
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DOI: https://dl.acm.org/doi/abs/10.1145/3491102.3517593
At a Glance
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Source
CHI
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Year
2022
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Authors
5 authors
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Subtopics
Agent Personality & Anthropomorphism, AR Navigation & Context Awareness, Immersion & Presence Research
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Professions
UI/UX Designers, Visual Artists & Designers
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Content Status
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