“Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy
Authors
Serious & Functional GamesSpecial Education TechnologyPsychiatrists & PsychotherapistsPhysical Therapists & Rehabilitation SpecialistsSpecial Education Teachers
Title of the Paper
“Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy
Bibliographic Information
- Field of Study: Digital gamification design for psychotherapy
- Keywords: Game design, health games, mental health, anxiety disorders, meta-design, research-through-design, digital psychotherapy
- Authors: Elina Tochilnikova, Amrit Patnaik, Ghada Alsebayel, Uttkarsh Narayan, Andrew Coeytaux, Valeria Ramdin, Miso Kim, Casper Harteveld
- Publication Year: 2022
- Conference: CHI Conference on Human Factors in Computing Systems
- DOI: 10.1145/3491102.3517437
Research Background and Problem Statement
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Problems and Challenges:
- Mental health issues are increasingly prevalent worldwide, but face-to-face psychotherapy faces challenges such as limited accessibility, high costs, and issues with engagement and acceptance.
- The COVID-19 pandemic has significantly increased the demand for mental health services, further emphasizing the importance of remote psychotherapy.
- Current gamified psychotherapy is primarily led by technical experts, with psychotherapists acting as consultants, resulting in a disconnect between design and implementation.
- Existing psychotherapy games (e.g., SPARX) have limited functionality and lack personalization, requiring further expansion in therapeutic formats and coverage.
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Significance of the Research:
- Gamified psychotherapy is considered an innovative approach that can enhance patient engagement, reduce stigma associated with therapy, and provide consistent therapeutic experiences.
- Empowering psychotherapists with design autonomy may introduce new therapeutic models, increasing diversity and specificity in treatment.
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Motivation and Related Work:
- Investigating the feasibility of psychotherapists independently developing gamified therapy as designers.
- Exploring the potential of digital psychotherapy to provide personalized and user-friendly solutions.
- Complementing existing literature focused on collaborative design by emphasizing the potential of therapist-led autonomous design.
Solution
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Proposed Method:
- Utilizing StudyCrafter, an online creation tool, to organize six psychotherapists in designing gamified prototypes for anxiety treatment.
- Studying how psychotherapists approach digital game design from both game design and psychotherapy perspectives.
- Conducting a six-week series of three workshops to guide therapists in familiarizing themselves with StudyCrafter and developing prototypes.
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Innovative Aspects:
- Employing the Research-Through-Design methodology to observe how psychotherapists without technical backgrounds design digital interventions.
- Applying the Meta-Design framework to support therapist autonomy in design, avoiding the negative effects of traditional collaborative design.
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Implementation Steps:
- Participant Recruitment: Recruiting psychotherapists experienced in treating anxiety through the researchers' professional network.
- Guidance and Technical Support:
- Workshop 1: Introducing the background of gamified psychotherapy and the StudyCrafter tool.
- Workshop 2: Reviewing prototypes and providing feedback to help therapists refine their designs.
- Workshop 3: Final discussions and comprehensive reflections on the design process.
- Data Collection and Analysis:
- Collecting prototypes designed by therapists and recording workshop processes.
- Analyzing prototype content and therapist feedback from both game design and psychotherapy perspectives.
Research Outcomes
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Specific Findings:
- Identified four types of psychotherapy games:
- Educational: Providing knowledge and management strategies, such as CBT techniques.
- Advocacy: Enhancing empathy by simulating the experience of anxiety.
- Action-Oriented: Incorporating direct practices like breathing exercises and mindfulness training.
- Hybrid: Combining multiple types mentioned above.
- Extracted game mechanisms with therapeutic utility:
- DBT: Using mindfulness breathing techniques.
- CBT: Cognitive restructuring and behavioral experiments.
- Reducing uncertainty, redirecting attention, and providing sensory feedback.
- Found that therapists can reflect deeply on and refine therapeutic methods and processes through game design.
- Identified four types of psychotherapy games:
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Comparison with Existing Solutions:
- Unlike traditional participatory design, this study emphasizes therapist autonomy in creation.
- Provides strong evidence that therapists, when given technical training, can independently create innovative games.
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Experimental or Evaluation Results:
- Participants successfully designed six gamified therapy prototypes.
- Reflected on the support provided by design tools for psychotherapy, noting the need for more user-friendly features (e.g., design templates).
- Highlighted the potential benefits of therapist and patient involvement in game design for overall therapy.
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Limitations and Future Directions:
- The study primarily relied on the StudyCrafter platform, leaving the applicability of other design tools untested.
- The short design process may have limited the complexity and diversity of prototypes.
- Future research should explore:
- The potential of therapist and patient co-design.
- Expansion into more psychotherapy techniques and validation of clinical efficacy.
- Technical and ethical issues, such as privacy and data protection.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- Can psychotherapists without technical backgrounds design effective gamified psychotherapy prototypes?Category: Cognitive and Mental Health Patient and Caregiver Technology SupportSimilar questionsarrow_forward
- What can psychotherapists learn from using game design to improve therapeutic methods and workflows?Category: Cognitive and Mental Health Patient and Caregiver Technology SupportSimilar questionsarrow_forward
- Which game mechanics are most effective for designing psychotherapeutic games with therapeutic utility?Category: Cognitive and Mental Health Patient and Caregiver Technology SupportSimilar questionsarrow_forward
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Practical Problems
1- Psychotherapy games lack personalization, and psychotherapists have insufficient design autonomy.Category: Cognitive and Mental Health Patient and Caregiver Technology SupportSimilar questionsarrow_forward
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DOI: https://dl.acm.org/doi/abs/10.1145/3491102.3517437
At a Glance
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Source
CHI
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Year
2022
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Authors
8 authors
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Subtopics
Serious & Functional Games, Special Education Technology
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Professions
Psychiatrists & Psychotherapists, Physical Therapists & Rehabilitation Specialists, Special Education Teachers
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Content Status
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