Use Cases for Design Personas: A Systematic Review and New Frontiers

Inclusive DesignEmpowerment of Marginalized GroupsParticipatory DesignUniversity Professors & ResearchersUI/UX DesignersSocial Workers

Title of the Paper

Use Cases for Design Personas: A Systematic Review and New Frontiers

Paper Information

  • Subject Areas: User Experience Design (UX Design), Human-Computer Interaction (HCI), Social Impact Design
  • Keywords: Personas, Use cases, Literature review, Human-computer interaction, Social good

Research Background and Issues

  • Identified Challenges and Issues:

    • Despite the recognized advantages of the "personas" method in design, there is a lack of systematic reviews on its specific application scenarios.
    • There is insufficient evaluation of how personas provide practical value to designers and end-users in design tasks.
    • It remains to be analyzed whether personas can go beyond commercial applications to make positive contributions to social impact.
  • Significance of the Research:

    • As socio-technical problems become increasingly complex, adopting personas or similar tools to understand user group needs is becoming particularly critical.
    • A systematic review can help designers better select tools and apply them appropriately in social impact design.
  • Research Motivation and Related Work:

    • The literature has reviewed current research on persona generation, but there is little systematic analysis specifically focused on how personas are applied in design tasks.
    • By summarizing existing application cases and evaluation methods, the study aims to provide guidance on how to use personas more effectively.

Solution

  • Proposed Solution:

    • The authors conducted a systematic literature review, collecting and analyzing 95 research papers on the application of personas in design tasks.
    • They proposed a three-tier usage model for personas in design tasks (Three-Stage Design Hierarchy Model).
  • Innovative Contributions:

    • For the first time, systematically categorized and summarized the application scenarios and evaluation methods of personas across multiple fields, presenting a clear design hierarchy model.
    • Evaluated the potential of personas in the social impact domain, exploring the shift from commercial to social benefits.
  • Implementation Steps and Key Techniques:

    1. Literature Search and Screening:
      • Databases searched included Google Scholar, ACM Digital Library, and IEEE Explore, using keywords such as "Personas," "Design tasks," and "Human-computer interaction."
      • Duplicate data was cleaned, and 95 final articles were selected through the PRISMA process.
    2. Data Extraction and Analysis:
      • Key information was extracted and categorized from the articles, including fields, design tasks, evaluation methods, and social goals.
    3. Proposal of the Design Hierarchy Model:
      • Persona usage was divided into three stages: user information organization, short-term design task support, and long-term strategic goal support.

Research Findings

  • Specific Findings:

    • The most prominent fields include software development (40%), healthcare (20%), and higher education (16%).
    • The design task hierarchy model ranges from basic information organization to complex strategic planning for final products.
    • Proposed social impact applications of personas include improving healthcare delivery, promoting social accessibility, increasing civic political participation, and fostering cross-cultural communication.
  • Advantages Compared to Existing Solutions:

    • Filled the knowledge gap on persona application cases through systematic review and quantitative analysis.
    • Described methods and potential strategies for combining personas with other user-centered design techniques.
    • Data supported the trend of personas transitioning from commercial to social goals.
  • Experimental or Evaluation Results:

    • The most common evaluation methods include ethnographic observation (42%), expert validation (23%), usability testing (20%), and semi-structured interviews (15%).
    • Evaluation methods need further standardization to enhance the value assessment of personas in the design process.
  • Limitations and Future Directions:

    • Limitations: Current evaluations of the actual impact of personas rely heavily on case studies or unstructured observations, lacking systematic experimental validation.
    • Future directions include:
      • Expanding the application of personas in social impact areas, such as mitigating political polarization, reducing misinformation spread, and health behavior interventions.
      • Quantitatively evaluating the combined effects of personas with other design techniques through experiments.
      • Exploring potential use cases of personas in interdisciplinary problem-solving, establishing connections with fields such as social sciences and environmental sciences.

In summary, this paper not only provides a comprehensive overview of the application of personas in design tasks but also actively explores their potential value in addressing socio-technical challenges.

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https://hci.top/en/papers/chi/71882/2022

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DOI: https://dl.acm.org/doi/abs/10.1145/3491102.3517589
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Source
CHI
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Year
2022
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Authors
4 authors
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Subtopics
Inclusive Design, Empowerment of Marginalized Groups, Participatory Design
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Professions
University Professors & Researchers, UI/UX Designers, Social Workers
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Full text indexed
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Related Papers
1 related papers