Playing Blind: Revealing the World of Gamers with Visual Impairment

Accessible GamingGame AccessibilityGame Developers & Designers

Previous research on games for people with visual impairment (PVI) has focused on co-designing or evaluating specific games - mostly under controlled conditions. In this research, we follow a game-agnostic, "in-the-wild" approach, investigating the habits, opinions and concerns of PVI regarding digital games. To explore these issues, we conducted an online survey and follow-up interviews with gamers with VI (GVI). Dominant themes from our analysis include the particular appeal of digital games to GVI, the importance of social trajectories and histories of gameplay, the need to balance complexity and accessibility in both games targeted to PVI and mainstream games, opinions about the state of the gaming industry, and accessibility concerns around new and emerging technologies such as VR and AR. Our study gives voice to an underrepresented group in the gaming community. Understanding the practices, experiences and motivations of GVI provides a valuable foundation for informing development of more inclusive games.

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https://hci.top/en/papers/chi/7111/2019

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Source
CHI
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Year
2019
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Authors
5 authors
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Subtopics
Accessible Gaming, Game Accessibility
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Game Developers & Designers
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Content Status
Abstract only
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