Title of the Paper

Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology

Bibliographic Information

  • Subject Area: Smart City Design and Urban Gamification
  • Keywords: Smart City, Urban Technology, Gamification, Urban Design, Co-Design, Socio-Emotional Needs, Speculative Design, Playable Cities

Research Background and Issues

  • Identified Problems or Challenges

    • The design of smart cities often focuses on improving productivity or optimizing infrastructure, while neglecting support for social, cultural, and emotional needs.
    • Commercial implementations of smart cities are heavily technology-driven, with little consideration for playfulness or emotional connections in people's everyday urban experiences.
    • Current urban development lacks a systematic exploration of the potential for "playable cities."
  • Significance

    • Cities should not only function as efficient tools for production but also foster social interaction, cultural stimulation, and emotional fulfillment.
    • Play, as a fundamental human need, can help cities better meet the social and emotional needs of their residents.
  • Research Motivation and Related Work

    • Inspired by existing designs for playable cities, the goal is to redefine the socio-cultural functions of cities through play.
    • By integrating recent advancements in urban game design, affective technology, and human-computer interaction, the study explores how technology can support everyday urban play behaviors.

Solution

  • Proposed Solution

    • Utilize speculative design and co-design methods to explore the playful potential of urban technology.
    • Three main contributions are proposed: a list of urban play potentials, a speculative design framework for urban technologies, and design feedback and suggestions from multiple stakeholders.
  • Innovativeness

    • Adopts a "bottom-up" approach, drawing inspiration from existing everyday play behaviors rather than relying solely on designers' intuition.
    • Proposes new directions for urban technology design, including participatory design and exploration of playful potential across diverse cultural contexts.
  • Implementation Steps and Key Techniques

    1. Use the Situated Play Design method to analyze social media and cultural traditions, identifying existing urban play potentials.
    2. Based on these potentials, develop a speculative design framework for urban technologies, showcasing potential urban play technologies (e.g., augmented infrastructure, AR, collective creation).
    3. Conduct co-design discussions with experts and ordinary citizens, integrating diverse perspectives to provide practical suggestions for the gamification of future smart cities.

Research Outcomes

  • Specific Outcomes

    1. Play Potentials List:
      • Summarized 15 types of urban play potentials, such as extraordinary interactions with public facilities, creative public space interventions, and interactions with strangers.
    2. Speculative Design Framework: Developed 7 design directions and 13 related design concepts, including:
      • Enhanced augmented infrastructure (e.g., shared music benches, emotional lighting systems).
      • Imagined parallel realities (e.g., AR virtual hats).
      • Facilitators of social connection (e.g., dancing traffic lights, interactive signposts).
    3. Multi-Stakeholder Feedback: Participants validated the value of gamified technologies while also providing rational suggestions and raising ethical concerns (privacy, safety, inclusivity, etc.).
  • Comparative Advantages Over Existing Solutions

    • Focuses on everyday behaviors and socio-emotional needs rather than merely optimizing urban efficiency.
    • Emphasizes the emotional and cultural connection between technology and people, avoiding disruption of existing urban socio-cultural dynamics.
    • Offers a new source of design inspiration: actual play practices in diverse urban contexts.
  • Experimental or Evaluation Results

    • The speculative designs received positive feedback from a wide range of participants; respondents believed these designs could enhance social connections and emotional aspects of urban life.
    • However, it was also highlighted that designs should consider principles of voluntary participation, privacy protection, and inclusivity.
  • Limitations and Future Directions

    • Limitations:
      • The study's sample cities are limited, and the conclusions may not be universally applicable.
      • Some designs may conflict with privacy protection or social norms.
    • Future Directions:
      • Extend the "Situated Play Design" method used in this study to explore play potentials in more international cities.
      • Investigate how to integrate with existing urban technologies to avoid designs becoming short-term novelties.
      • Further study the compatibility of game design with key urban infrastructure.

The above content serves as a research summary and aims to be a tool for inspiration and reference in the fields of smart city and design.

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https://hci.top/en/papers/chi/68825/2022

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DOI: https://dl.acm.org/doi/abs/10.1145/3491102.3501860
At a Glance

Paper Snapshot

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Source
CHI
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Year
2022
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Authors
12 authors
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Subtopics
Game UX & Player Behavior, Sustainable HCI, Ecological Design & Green Computing
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Professions
Game Developers & Designers, UI/UX Designers, Urban Planners
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