Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology
Authors
Game UX & Player BehaviorSustainable HCIEcological Design & Green ComputingGame Developers & DesignersUI/UX DesignersUrban Planners
Title of the Paper
Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology
Bibliographic Information
- Subject Area: Smart City Design and Urban Gamification
- Keywords: Smart City, Urban Technology, Gamification, Urban Design, Co-Design, Socio-Emotional Needs, Speculative Design, Playable Cities
Research Background and Issues
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Identified Problems or Challenges
- The design of smart cities often focuses on improving productivity or optimizing infrastructure, while neglecting support for social, cultural, and emotional needs.
- Commercial implementations of smart cities are heavily technology-driven, with little consideration for playfulness or emotional connections in people's everyday urban experiences.
- Current urban development lacks a systematic exploration of the potential for "playable cities."
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Significance
- Cities should not only function as efficient tools for production but also foster social interaction, cultural stimulation, and emotional fulfillment.
- Play, as a fundamental human need, can help cities better meet the social and emotional needs of their residents.
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Research Motivation and Related Work
- Inspired by existing designs for playable cities, the goal is to redefine the socio-cultural functions of cities through play.
- By integrating recent advancements in urban game design, affective technology, and human-computer interaction, the study explores how technology can support everyday urban play behaviors.
Solution
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Proposed Solution
- Utilize speculative design and co-design methods to explore the playful potential of urban technology.
- Three main contributions are proposed: a list of urban play potentials, a speculative design framework for urban technologies, and design feedback and suggestions from multiple stakeholders.
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Innovativeness
- Adopts a "bottom-up" approach, drawing inspiration from existing everyday play behaviors rather than relying solely on designers' intuition.
- Proposes new directions for urban technology design, including participatory design and exploration of playful potential across diverse cultural contexts.
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Implementation Steps and Key Techniques
- Use the Situated Play Design method to analyze social media and cultural traditions, identifying existing urban play potentials.
- Based on these potentials, develop a speculative design framework for urban technologies, showcasing potential urban play technologies (e.g., augmented infrastructure, AR, collective creation).
- Conduct co-design discussions with experts and ordinary citizens, integrating diverse perspectives to provide practical suggestions for the gamification of future smart cities.
Research Outcomes
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Specific Outcomes
- Play Potentials List:
- Summarized 15 types of urban play potentials, such as extraordinary interactions with public facilities, creative public space interventions, and interactions with strangers.
- Speculative Design Framework: Developed 7 design directions and 13 related design concepts, including:
- Enhanced augmented infrastructure (e.g., shared music benches, emotional lighting systems).
- Imagined parallel realities (e.g., AR virtual hats).
- Facilitators of social connection (e.g., dancing traffic lights, interactive signposts).
- Multi-Stakeholder Feedback: Participants validated the value of gamified technologies while also providing rational suggestions and raising ethical concerns (privacy, safety, inclusivity, etc.).
- Play Potentials List:
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Comparative Advantages Over Existing Solutions
- Focuses on everyday behaviors and socio-emotional needs rather than merely optimizing urban efficiency.
- Emphasizes the emotional and cultural connection between technology and people, avoiding disruption of existing urban socio-cultural dynamics.
- Offers a new source of design inspiration: actual play practices in diverse urban contexts.
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Experimental or Evaluation Results
- The speculative designs received positive feedback from a wide range of participants; respondents believed these designs could enhance social connections and emotional aspects of urban life.
- However, it was also highlighted that designs should consider principles of voluntary participation, privacy protection, and inclusivity.
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Limitations and Future Directions
- Limitations:
- The study's sample cities are limited, and the conclusions may not be universally applicable.
- Some designs may conflict with privacy protection or social norms.
- Future Directions:
- Extend the "Situated Play Design" method used in this study to explore play potentials in more international cities.
- Investigate how to integrate with existing urban technologies to avoid designs becoming short-term novelties.
- Further study the compatibility of game design with key urban infrastructure.
- Limitations:
The above content serves as a research summary and aims to be a tool for inspiration and reference in the fields of smart city and design.
Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- How can urban technology support "play" behaviors in everyday cities to better meet residents' social and emotional needs?Category: Social Interaction, Remote Connection, and Relationship ExperienceSimilar questionsarrow_forward
- What potential urban "play" design directions can existing everyday play behaviors reveal?Category: Social Interaction, Remote Connection, and Relationship ExperienceSimilar questionsarrow_forward
- How can co-design improve inclusiveness and feasibility of future playable city designs?Category: Social Interaction, Remote Connection, and Relationship ExperienceSimilar questionsarrow_forward
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Practical Problems
1- Smart city design overlooks residents' social and emotional needs and lacks exploration of "play" potential.Category: Social Interaction, Remote Connection, and Relationship ExperienceSimilar questionsarrow_forward
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DOI: https://dl.acm.org/doi/abs/10.1145/3491102.3501860
At a Glance
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Source
CHI
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Year
2022
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Authors
12 authors
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Subtopics
Game UX & Player Behavior, Sustainable HCI, Ecological Design & Green Computing
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Professions
Game Developers & Designers, UI/UX Designers, Urban Planners
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Content Status
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