Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR

Social & Collaborative VRImmersion & Presence ResearchIdentity & Avatars in XROnline Identity & Self-Presentation

Document Title

Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR

Document Information

  • Research Domain: Study of user behavior in social virtual reality (Social VR)
  • Keywords: Self-disclosure, social virtual reality, online social interaction, user privacy, relationship building

Research Background and Issues

  • Identified Problems or Challenges:

    • Self-disclosure is critical for establishing and maintaining interpersonal relationships, yet current research in social virtual reality (Social VR) has relatively limited focus on this behavior.
    • In traditional online platforms, self-disclosure behavior is influenced by technological characteristics, but how social virtual reality impacts self-disclosure remains unknown.
    • There is a dual trade-off between privacy risks and user information sharing.
  • Importance of the Issue:

    • Self-disclosure serves as an essential medium for fulfilling basic social needs, and studying it is crucial for designing safe and healthy virtual social spaces.
    • Particularly during the COVID-19 pandemic, social virtual reality has provided an alternative to face-to-face interactions, further emphasizing its significance.
  • Research Motivation and Related Work:

    • Previous studies primarily relied on user interviews with small sample sizes, lacking insights into general patterns of self-disclosure behavior.
    • This study aims to capture broader patterns of self-disclosure in social virtual reality through an online survey.

Solution

  • Proposed Method:

    • Design and implement an online survey comprising various closed and open-ended questions to explore user self-disclosure behavior in social virtual reality.
    • Investigate five core research questions:
      1. Users' perceptions of disclosing personal information in social virtual reality.
      2. Topics of self-disclosure.
      3. Goals driving self-disclosure behavior.
      4. Contextual factors influencing self-disclosure behavior.
      5. Technological channels used by users.
  • Innovations:

    • Extract general behavioral patterns of social virtual reality users from a large-scale sample.
    • Explore specific self-disclosure topics and influencing factors unique to social virtual reality.
  • Implementation Steps and Key Techniques:

    1. Survey design includes three main sections: social virtual reality usage habits, self-disclosure behavior, and demographic information.
    2. Define specific thematic areas, including relationship-building topics, identifying information, and sexually related information.
    3. Use quantitative methods to evaluate how contextual factors influence self-disclosure behavior.
    4. Collect data through online questionnaires, analyze results, and generate behavioral patterns.

Research Findings

  • Specific Results:

    • Users tend to disclose sexually related information and lifestyle preferences in social virtual reality but are less likely to share anonymous information (e.g., real names).
    • The primary goals driving self-disclosure behavior include relationship building and identity exploration.
    • Contextual factors (e.g., relationship type, virtual space privacy, number of participants, activity type) significantly influence users' disclosure decisions.
  • Advantages and Contributions:

    • Compared to previous research, this study provides broader insights, revealing general patterns of self-disclosure in social virtual reality.
    • Offers guidance for the design of future virtual reality platforms, particularly in terms of safe spaces and privacy protection features.
  • Experimental or Evaluation Results:

    • The most common disclosure channel is voice chat, while other technological channels (e.g., avatars, virtual environments) are relatively less utilized.
    • Users exhibit significant privacy concerns regarding self-disclosure but still perceive interactions in social virtual reality as authentic and meaningful.
  • Limitations and Future Directions:

    • Limitations:
      • The sample is primarily focused on Western users and specific platforms (e.g., VRChat, Neos VR), which may not represent global user behavior.
      • Data collected through online questionnaires reflects users' retrospective behavior rather than real-time interaction data.
    • Future Directions:
      • Expand to user groups from different cultures and platforms to explore self-disclosure behavior in more dynamic contexts.
      • Investigate innovative interaction channels in social virtual reality platforms (e.g., new forms based on spatial and non-verbal behaviors).
      • Address user privacy and data security issues to provide design recommendations for future metaverse platforms.

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https://hci.top/en/papers/chi/68747/2022

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DOI: https://dl.acm.org/doi/abs/10.1145/3491102.3502008
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2022
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Social & Collaborative VR, Immersion & Presence Research, Identity & Avatars in XR, Online Identity & Self-Presentation
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