Player's physical experience is a critical factor to consider in designing motion-based games that are played through motion sensor gaming consoles or virtual reality devices. However, adjusting the physical challenge involved in a motion-based game is difficult and tedious, as it is typically done manually by level designers on a trial-and-error basis. In this paper, we propose a novel approach for automatically synthesizing levels for motion-based games that can achieve desired physical movement goals. By formulating the level design problem as a trans-dimensional optimization problem which is solved by a reversible-jump Markov chain Monte Carlo technique, we show that our approach can automatically synthesize a variety of game levels, each carrying the desired physical movement properties. To demonstrate the generality of our approach, we synthesize game levels for two different types of motion-based games and conduct a user study to validate the effectiveness of our approach.

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https://hci.top/en/papers/chi/6824/2019

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At a Glance

Paper Snapshot

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Source
CHI
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Year
2019
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Award
Honorable Mention
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Authors
6 authors
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Subtopics
Full-Body Interaction & Embodied Input, Serious & Functional Games
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Professions
Game Developers & Designers
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Content Status
Abstract only
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Related Papers
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