Understanding Artefact and Process Challenges for Designing Low-Res Lighting Displays

Data PhysicalizationPrototyping & User TestingDigital Art Installations & Interactive PerformanceVisual Artists & DesignersHCI Researchers

Low-resolution (low-res) lighting displays are increasingly used by HCI researchers, designers, and in the industry as a versatile and aesthetic medium for deploying ambient interfaces in various contexts. These display types distinguish themselves from conventional high-res screens through: high contrasts, hi-power LED technology which allows visibility even in bright environments, and their ability to take on three-dimensional free forms. However, to date most work on low-res displays has been either of experimental nature or carried out in isolated industry contexts. This paper addresses this gap through an analysis of our own experiences from previous experimental design studies and related work, which led us to five domain challenges for designing low-res displays. We then describe how we approached these challenges in a deployment study, which involved the implementation of a prototype guided by a low-res prototyping toolkit. Based on an analysis of our design process and findings from the deployment study, we present ten design recommendations for low-res lighting displays.

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https://hci.top/en/papers/chi/5453/2018

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Source
CHI
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Year
2018
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Authors
3 authors
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Subtopics
Data Physicalization, Prototyping & User Testing, Digital Art Installations & Interactive Performance
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Professions
Visual Artists & Designers, HCI Researchers
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Abstract only
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