Training Person-Specific Gaze Estimators from User Interactions with Multiple Devices

Eye Tracking & Gaze InteractionComputational Methods in HCISoftware Engineers & DevelopersUI/UX Designers

Learning-based gaze estimation has significant potential to enable attentive user interfaces and gaze-based interaction on the billions of camera-equipped handheld devices and ambient displays. While training accurate person- and device-independent gaze estimators remains challenging, person-specific training is feasible but requires tedious data collection for each target device. To address these limitations, we present the first method to train person-specific gaze estimators across multiple devices. At the core of our method is a single convolutional neural network with shared feature extraction layers and device-specific branches that we train from face images and corresponding on-screen gaze locations. Detailed evaluations on a new dataset of interactions with five common devices (mobile phone, tablet, laptop, desktop computer, smart TV) and three common applications (mobile game, text editing, media center) demonstrate the significant potential of cross-device training. We further explore training with gaze locations derived from natural interactions, such as mouse or touch input.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/chi/5422/2018

AdRecommended

Learn AI Coding at CodeNow

At a Glance

Paper Snapshot

fact_check
dataset
Source
CHI
calendar_month
Year
2018
emoji_events
Award
No award tagged
group
Authors
4 authors
sell
Subtopics
Eye Tracking & Gaze Interaction, Computational Methods in HCI
work
Professions
Software Engineers & Developers, UI/UX Designers
article
Content Status
Abstract only
hub
Related Papers
10 related papers