Everybody’s Hacking: Participation and the Mainstreaming of Hackathons
Hackathons have become a popular tool for bringing people together to imagine new possibilities for technology. Despite originating in technology communities, hackathons have now been widely adopted by a broad range of organisations. This mainstreaming of hackathons means they encompass a very different range of attendees and activities than they once did, to the extent that some events billed as hackathons may involve no coding at all. Given this shift away from production of code, they might instead be seen as an increasingly popular participatory design activity, from which designers and researchers in HCI can learn. Through fieldwork at six hackathons that targeted non-technical communities, we identify the types of activities and contributions that emerge through these events and the barriers and tensions that might exist. In doing so, we contribute a greater understanding of hackathons as a growing phenomenon and as a potential tool for participatory research.
Research Questions / Practical Problems
Question signals indexed for this paper.
- 100%
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CHI '18· Participatory Design +1
- 60%
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CHI '18· Participatory Design +1
- 60%
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CHI '18· Human-Robot Collaboration (HRC) +1
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CHI '18· Gender & Race Issues in HCI +1
- 60%
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CHI '18· Technology Ethics & Critical HCI +1
- 60%
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CHI '18· Participatory Design +1
- 60%
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CHI '18· Participatory Design +1
- 60%
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CHI '18· Empowerment of Marginalized Groups +1
- 60%
Social Impact Award
CHI '19· Technology Ethics & Critical HCI +1
- 60%
Identity Claims that Underlie Ethical Awareness and Action
CHI '21· Technology Ethics & Critical HCI +1
Based on Jaccard similarity of research subtopics & professions (≥60%)