Understanding the Shared Experience of Runners and Spectators in Long-Distance Running Events

Game UX & Player BehaviorGamification DesignAthletes & Fitness EnthusiastsEsports Athletes

Increasingly popular, long-distance running events (LDRE) attract not just runners but an exponentially increasing number of spectators. Due to the long duration and broad geographic spread of such events, interactions between them are limited to brief moments when runners (R) pass by their supporting spectators (S). Current technology is limited in its potential for supporting interactions and mainly measures and displays basic running information to spectators who passively consume it. In this paper, we conducted qualitative studies for an in-depth understanding of the R&S' shared experience during LDRE and how technology can enrich this experience. We propose a two-layer DyPECS framework, highlighting the rich dynamics of the R&S multi-faceted running journey and of their micro-encounters. DyPECS is enriched by the findings from our in depth qualitative studies. We finally present design implications for the multi-facet co-experience of R&S during LDRE.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/chi/4851/2019

AdRecommended

Learn AI Coding at CodeNow

At a Glance

Paper Snapshot

fact_check
dataset
Source
CHI
calendar_month
Year
2019
emoji_events
Award
No award tagged
group
Authors
4 authors
sell
Subtopics
Game UX & Player Behavior, Gamification Design
work
Professions
Athletes & Fitness Enthusiasts, Esports Athletes
article
Content Status
Abstract only
hub
Related Papers
4 related papers