What Players Want: Information Needs of Players on Post-GameVisualizations
Honorable MentionAuthors
Title of the Paper
"What Do Players Need: Information Needs in Post-Game Visualizations"
Paper Information
- Subject Area: Game Data Visualization and User Research
- Keywords: Games, Players, Game Visualization, Information Needs, Skill Improvement, Post-Game Data Analysis, Competitive Games, User Experience, Training Visualization, Data-Driven Analysis
Research Background and Problem
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What problems or challenges did the authors identify?
- With the rise of competitive online games and esports, players need to reflect on and improve their performance by reviewing game data and visualizations.
- Despite the growing attention to in-game data visualization, there is very limited design research addressing the core needs of players.
- Current game data visualizations are primarily designed for developers, neglecting players as a critical user group.
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Why is this problem important?
- Without a deep understanding of user needs, player-focused visualization designs may fail to effectively support skill improvement and game comprehension.
- Systematic understanding of player needs can optimize user experience, enhance skill development, and aid in the design of better in-game user interfaces and developer analysis tools.
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Research Motivation and Related Work
- This study aims to fill this research gap by exploring players' information needs in post-game data visualizations and the goals behind these needs, providing guidance for future designs.
- It focuses on three popular types of competitive games: Real-Time Strategy (RTS), Multiplayer Online Battle Arena (MOBA), and Battle Royale (BR).
Solution
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What methods or solutions did the authors propose?
- A mixed-methods approach combining semi-structured interviews and online surveys.
- The study explores:
- Players' goals for using post-game visualizations (e.g., learning, reflection).
- Key information relied upon for decision-making.
- Content that should be included in post-game visualizations.
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What is innovative about this solution?
- Combines qualitative and quantitative methods, using interviews to deeply explore player needs and surveys to quantify the prevalence and importance of these needs.
- Conducts detailed comparisons across different game types, revealing differences in information needs among players of various genres.
- Proposes high-level design principles and guidelines for future visualization designs.
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What are the implementation steps and key techniques used?
- Semi-Structured Interviews (N = 16):
- Recruited players with varying levels of experience.
- Analyzed interview content to identify themes and high-level needs.
- Online Survey (N = 264):
- Conducted a questionnaire survey with a larger sample of players.
- Used Likert scales to evaluate the importance of themes derived from interviews.
- Applied non-parametric tests (e.g., Kruskal-Wallis analysis) to statistically examine data across different game types.
- Semi-Structured Interviews (N = 16):
Research Findings
-
What specific findings were achieved?
- Player Goals (Why players use visualizations):
- Learning and skill improvement are primary goals, including learning from other players' performances, understanding personal mistakes, and grasping game dynamics.
- Enhancing efficiency, particularly in resource allocation and movement path selection.
- Predicting and countering opponents' actions to reduce predictability.
- Key Information Needs:
- Positional and movement information is the most critical across all genres.
- Significant differences in needs by game type, e.g., RTS players prioritize resource and building information, while MOBA players focus on character levels and equipment.
- Visualization Content:
- High-level concepts (e.g., map control, combat influence) are valued more than simple statistics (e.g., kill counts, scores).
- Players of different game genres have varying preferences for the granularity of visualization data.
- Data Credibility:
- Players' concern for data credibility highlights the need for system designs to ensure data accuracy and interpretability.
- Player Goals (Why players use visualizations):
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What advantages does this solution have compared to existing ones?
- Directly addresses players, providing a comprehensive list of cross-genre information needs as practical references for visualization design.
- Emphasizes the integration of low-level data with high-level analysis to better serve players' learning objectives.
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What were the experimental or evaluation results?
- Significant differences were observed in the goals and information needs of players across the three game genres for post-game visualizations.
- Users expressed strong agreement on the importance of visualizing "high-level concepts," emphasizing the value of abstracted and summarized data.
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Limitations and Future Directions
- Limitations:
- The study only covers a limited range of game genres, excluding other popular types such as first-person shooters.
- Assumes that the needs of players from the three game genres are representative of all competitive game players, which may not be entirely accurate.
- Future Directions:
- Extend research to include more game genres and user groups (e.g., spectators, analysts).
- Further investigate the specific motivations behind user preferences and develop new visualization tools tailored for skill improvement.
- Design and evaluate visualization tools that support long-term learning, conducting longitudinal experimental studies.
- Limitations:
Output Format Improvements and Optimization
- The findings of this paper provide detailed theoretical and practical guidelines for post-game visualization design, particularly for researchers and developers designing training tools.
- Future research should build on this work, integrating human-computer interaction studies and visualization best practices to further enhance player experience and learning outcomes.
Research Questions / Practical Problems
Question signals indexed for this paper.
Research Questions
3- What information needs do players have when using post-game data visualizations?Category: Game Data Analysis and Player VisualizationSimilar questionsarrow_forward
- How can post-game visualization design support players in improving skills and understanding game dynamics?Category: Game Data Analysis and Player VisualizationSimilar questionsarrow_forward
- How do information needs differ among players of different game types?Category: Game Data Analysis and Player VisualizationSimilar questionsarrow_forward
Practical Problems
1- Players struggle to reflect on performance and improve skills through existing post-game visualization tools.Category: Game Data Analysis and Player VisualizationSimilar questionsarrow_forward
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