JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets

Force Feedback & Pseudo-Haptic Weight360° Video & Panoramic ContentGame Developers & DesignersEsports Athletes

Title of the Paper

JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets

Paper Information

  • Subject Area: Virtual Reality (VR), Force Feedback Technology, Ungrounded 3-DoF Force Feedback Devices
  • Keywords: High-speed haptic feedback, air propulsion, ungrounded force feedback, virtual reality, 3 degrees of freedom

Research Background and Problems

  • Identified Issues or Challenges:

    • Traditional vibration motors and linear resonant actuators (LRA) are limited to vibration directionality and cannot generate sustained force feedback.
    • Existing ungrounded force feedback devices based on propellers operate at slow speeds, with a maximum impact frequency of only 2Hz, unable to support fast-paced VR game events.
    • Grounded force feedback devices are restricted in application scope, while ungrounded devices generally fail to achieve high degrees of freedom and sustained force feedback.
  • Significance:

    • High-quality haptic feedback can significantly enhance immersion and interaction realism in virtual reality and video games.
    • Actions such as automatic weapon simulation or high-speed cutting in VR games require devices to support high-frequency haptic impacts while maintaining a compact and lightweight structure to improve user experience.
  • Research Motivation and Related Work:

    • Compared to previous air propulsion-based devices, JetController offers higher frequencies, stronger impact forces, and a more lightweight design.
    • The study explores the performance requirements of haptic feedback devices in relation to human button-pressing speeds and fast-paced game events.

Solution

  • Proposed Method:

    • JetController: A device utilizing air propulsion technology to achieve ungrounded 3 degrees of freedom (3-DoF) force feedback.
    • High-speed pneumatic solenoids regulate compressed air to generate impact frequencies ranging from 20Hz (4.0N) to 50Hz (1.0N).
  • Innovations:

    • First implementation of a high-speed (>20Hz) ungrounded 3-DoF force feedback device, supporting human button-pressing speeds and high-frequency automatic weapon events.
    • Lightweight system design, with the handheld component weighing only 158g, making it more portable compared to existing propeller-based devices.
    • Optimized noise control and air propulsion performance, significantly reducing noise while improving response speed.
  • Implementation Steps and Key Technologies:

    • A composite force feedback system composed of five directional air nozzles.
    • Adjustment of nozzle positions to prevent airflows from interfering with the user.
    • Integration of a high-pressure air tank for mobile use and a backpack-style air compressor to extend usage scenarios.
    • High-speed solenoid valve control achieved through Arduino Nano and MOSFET transistors to generate haptic impacts.
    • Open-source design files (hardware models and C# control software) provided for researchers.

Research Outcomes

  • Specific Results:

    • JetController achieved impact frequencies of 20Hz (4.0N) and 50Hz (1.0N), significantly outperforming existing technologies (<5Hz).
    • Integrated into popular VR games Beat Saber and Half-Life: Alyx, demonstrating support for complex 3-DoF interactions.
  • Advantages:

    • The haptic feedback realism and immersion provided are significantly superior to commercial vibration controllers.
    • The lightweight design of the system makes it more suitable for prolonged use (handheld weight is only 23% of Thor’s Hammer).
    • Wireless options enhance user mobility, making it suitable for more gaming scenarios.
  • Experimental or Evaluation Results:

    • User experience experiments showed that JetController significantly outperformed vibration controllers in directional recognition, realism, enjoyment, and overall experience.
    • In Beat Saber, 83.3% of participants preferred JetController; in Half-Life: Alyx, this proportion reached 91.7%.
  • Limitations and Future Directions:

    • Noise may disturb others and requires further optimization or integration as part of the haptic experience.
    • Currently supports only 3-DoF force feedback; future plans include exploring rotational force feedback to achieve 6-DoF functionality.
    • The weight of the mobile version still has room for optimization, potentially using lighter pressure regulators and solenoids.
    • Multi-handle interactions may cause airflow interference with the user's body; dynamic nozzle adjustment techniques could be explored.

Conclusion

JetController delivers industry-leading ungrounded 3-DoF force feedback technology and excels in VR game user experience evaluations. The study also open-sourced the technical design, aiming to advance haptic interaction technologies and bring more possibilities to game and virtual reality interaction design.

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https://hci.top/en/papers/chi/47542/2021

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DOI: https://doi.org/10.1145/3411764.3445549
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CHI
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2021
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8 authors
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Force Feedback & Pseudo-Haptic Weight, 360° Video & Panoramic Content
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Game Developers & Designers, Esports Athletes
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