Player-AI Interaction: What Neural Network Games Reveal About AI as Play

Generative AI (Text, Image, Music, Video)AI-Assisted Decision-Making & AutomationGame UX & Player BehaviorGame Developers & DesignersUI/UX DesignersAI/ML Researchers & Engineers

Title of the Paper

Player-AI Interaction: What Neural Network Games Reveal

Paper Information

  • Field of Study: Human-Computer Interaction (HCI) and Games
  • Keywords: Artificial Intelligence and HCI, Neural Networks, User Experience, Game Design, Player-AI Interaction

Research Background and Issues

  • Identified Problems and Challenges:

    • With the development of Artificial Intelligence (AI) technologies, AI has permeated various everyday domains, but existing research primarily focuses on productivity-related areas (e.g., e-commerce, navigation, auto-completion).
    • Games, as a significant domain for the interaction between AI and user experience (UX), have rarely been systematically studied.
    • Implementing AI functionalities, especially the low interpretability and unpredictability of neural networks (NNs), presents unique challenges for game design.
  • Significance of the Research:

    • Games inherently focus on end-user experience, making them an ideal domain for studying human-AI interaction.
    • AI-driven games demonstrate how entertainment can be used to explore and address issues in human-AI interaction.
  • Research Motivation and Related Work:

    • Historically, games (e.g., chess, StarCraft) have served as benchmark domains for advancing AI development.
    • Most current research concentrates on human-AI interaction in productivity applications, neglecting AI's performance and potential in games.
    • This study aims to fill this research gap by systematically analyzing neural network-based game systems.

Proposed Solution

  • Proposed Methods and Solutions:

    • Introduce the concept of "Player-AI Interaction" to systematically study how players interact with AI (particularly neural networks) in games.
    • Conduct a qualitative analysis of 38 neural network-related games to examine AI interaction metaphors, UI representations, and humanized features in games.
  • Innovations:

    • The first systematic study of player-AI interaction in artificial neural network games.
    • Adapt and evaluate existing human-AI interaction design guidelines for their applicability in gaming contexts.
    • Expand current productivity- and efficiency-focused human-AI interaction research by incorporating an entertainment-based perspective.
  • Implementation Steps:

    1. Data Collection: Systematically screen 38 games featuring neural network content.
    2. Phase 1 Analysis: Observe patterns of player-AI interaction (e.g., AI as apprentice, competitor).
    3. Phase 2 Analysis: Apply optimized human-AI guidelines to games and compare with other AI products.
    4. Design Insights: Summarize how "AI as a game" can further optimize human-AI interaction experiences.

Research Outcomes

  • Specific Findings:

    1. Proposed four primary metaphors for player-AI interaction:

      • AI as Apprentice
      • AI as Competitor
      • AI as Designer
      • AI as Teammate
    2. Investigated three levels of AI visibility in game user interfaces:

      • NN-Specific Visibility: Explicitly highlights the presence of neural networks.
      • NN-Limited Visibility: Displays their presence only through secondary elements.
      • NN-Agnostic Visibility: Players are unaware of the neural network's existence.
    3. Found that online-learning AI games provide more dynamic, real-time interactions, while offline-learning AI tends to operate in scenarios with clearly predefined tasks.

  • Advantages:

    • Neural network games excel in showcasing and utilizing AI's potential, particularly in encouraging players to experiment with and explore the boundaries of AI systems.
    • Compared to other AI applications, games offer superior direct interaction for user feedback and global control (e.g., adjusting AI behavior).
  • Experimental or Evaluation Results:

    • Most games cannot fully explain the technical limitations of AI, but many of these limitations are integrated into game mechanics as part of the interaction design.
    • In contrast to commercial applications, AI failures in gaming contexts are designed to enhance the experience rather than being perceived as negative outcomes.
  • Limitations and Future Directions:

    • Limitations:
      • The dataset is not entirely comprehensive and may have missed some key neural network games.
      • The technical "black box" nature limits deeper interpretation of neural network implementations.
      • Not all failure scenarios in games can be fully explained.
    • Future Directions:
      • Encourage the development of more specific design guidelines for player-AI interaction.
      • Explore the potential of failure design in enhancing game user experiences.
      • Combine the gamification characteristics of AI with traditional productivity scenarios to expand AI application domains.

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https://hci.top/en/papers/chi/47452/2021

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DOI: https://doi.org/10.1145/3411764.3445307
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Source
CHI
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Year
2021
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Authors
7 authors
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Subtopics
Generative AI (Text, Image, Music, Video), AI-Assisted Decision-Making & Automation, Game UX & Player Behavior
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Professions
Game Developers & Designers, UI/UX Designers, AI/ML Researchers & Engineers
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