Don't You Know That You're Toxic: Perceptions of Toxicity in Online Gaming
Authors
Game UX & Player BehaviorSocial Platform Design & User BehaviorGame Developers & DesignersEsports Players & Live StreamersContent Creators (YouTubers, Podcasters)
Title of the Paper
Don't You Know That You're Toxic: Normalization of Toxicity in Online Gaming
Bibliographic Information
- Research Area: Online gaming behavior studies, gaming culture, human-computer interaction
- Keywords: gaming, toxic behavior, normalization, moral disengagement, aggression, online gaming
Research Background and Problem Statement
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What issues or challenges did the authors identify?
- Toxic behaviors in online gaming (e.g., harassment, verbal abuse, rule-breaking) are widespread and negatively impact players' well-being, enjoyment, and the health of gaming communities.
- Despite the negative effects of toxic behaviors on players and gaming companies, many players perceive them as an unavoidable and acceptable part of competitive gaming experiences.
- Players' acceptance of toxic behaviors can create a reinforcing cycle, where players who experience toxicity are more likely to perpetuate such behaviors.
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Why is this issue important?
- The normalization of toxic behaviors can lead to a vicious cycle within gaming communities, further entrenching such behaviors and challenging community health and harmony.
- For gaming companies, the prevalence of toxic behaviors may reduce player retention, deter new users, and ultimately impact revenue.
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Research Motivation and Related Work
- The researchers aim to understand how toxic behaviors become normalized and which groups of players are more likely to accept these behaviors, providing effective solutions to address toxicity in online gaming.
- Existing literature suggests that players' personality traits (e.g., moral disengagement, online disinhibition effect) may influence their acceptance of toxic behaviors.
Proposed Solutions
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What methods or solutions did the authors propose?
- A mixed-methods approach combining quantitative and qualitative analyses to explore players' perceptions of toxic behaviors.
- Surveys to assess players' personality traits (moral disengagement, online disinhibition effect, aggression tendencies) and their responses to toxic behaviors in games.
- Detailed analysis of players' willingness to report toxic behaviors and the reasons behind their decisions, identifying themes of rationalization for not reporting.
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What are the innovative aspects of this solution?
- The study is the first to apply the theory of moral disengagement to research on toxic behaviors in online gaming.
- It analyzes the perception and propagation of toxic behaviors from the perspective of players' personality traits.
- A thematic analysis framework is proposed to explore the mechanisms behind the normalization of toxic behaviors.
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What are the implementation steps?
- Recruit participants through the Amazon Mechanical Turk platform.
- Use audio clips from Overwatch featuring varying levels of toxicity to assess participants' perceptions of toxic behaviors.
- Analyze participants' attitudes and reasons for reporting or not reporting toxic behaviors, categorizing these reasons into distinct themes.
Research Findings
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What specific findings were obtained?
- Players' acceptance of toxic behaviors is significantly influenced by traits such as behavioral reconstruction, distortion of consequences, dehumanization, and online disinhibition effects.
- Reasons for not reporting toxic behaviors include perceiving them as typical gaming behaviors, considering the toxicity level below a certain threshold, interpreting such behaviors as "jokes" or "part of the game," and believing the issue does not require their intervention.
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What advantages does this solution have compared to existing ones?
- The study provides deeper insights into the complexity of toxicity normalization and its relationship with players' personality traits.
- It encourages game designers and researchers to focus on players' personality traits and incorporate features into game systems to disrupt the cycle of toxicity normalization.
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What were the experimental or evaluation results?
- Behavioral reconstruction, dehumanization, and distortion of consequences were significantly associated with lower perceptions of toxicity, suggesting these mechanisms may contribute to the normalization of toxic behaviors.
- The rationalization themes for not reporting toxic behaviors were linked to moral disengagement traits, further supporting theoretical hypotheses about the internalization of these behaviors.
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Limitations and Future Directions
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Limitations:
- The study focused solely on the content of Overwatch, which may limit the generalizability of findings to other games.
- Some more overt toxic behaviors (e.g., racial discrimination) were not included, potentially affecting the comprehensiveness of the themes.
- Participants may have been influenced by social desirability bias, leading them to present themselves in a more morally favorable light in the survey.
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Future Directions:
- Expand the scope of research to explore the impact of different game genres and communities on toxic behaviors.
- Include video-based toxic behavior scenarios to observe the influence of players' non-verbal behaviors on toxicity perception.
- Design experiments involving scenarios where victims explicitly express distress to further investigate the role of consequence distortion in toxicity normalization.
- Explore traits susceptible to toxic behaviors, such as interventions targeting moral disengagement or online disinhibition effects.
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Research Questions / Practical Problems
Question signals indexed for this paper.
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Research Questions
3- In online games, which player traits (e.g., moral disengagement and online disinhibition) affect acceptance of toxic behavior?Category: Gameplay, Player Behavior, and Engagement ExperienceSimilar questionsarrow_forward
- What mechanisms lead to normalization of toxic behavior in online games?Category: Gameplay, Player Behavior, and Engagement ExperienceSimilar questionsarrow_forward
- What are players' common reasons for not reporting toxic behavior?Category: Gameplay, Player Behavior, and Engagement ExperienceSimilar questionsarrow_forward
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Practical Problems
1- Game players often treat harassment and abuse as normal parts of gaming.Category: Gameplay, Player Behavior, and Engagement ExperienceSimilar questionsarrow_forward
Based on Jaccard similarity of research subtopics & professions (≥60%)
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open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3411764.3445157
At a Glance
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Source
CHI
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Year
2021
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Award
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Authors
5 authors
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Subtopics
Game UX & Player Behavior, Social Platform Design & User Behavior
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Professions
Game Developers & Designers, Esports Players & Live Streamers, Content Creators (YouTubers, Podcasters)
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Content Status
Full text indexed
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