Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality

Full-Body Interaction & Embodied InputEye Tracking & Gaze InteractionBrain-Computer Interface (BCI) & NeurofeedbackSoftware Engineers & DevelopersCybersecurity EngineersAI/ML Researchers & Engineers

Every person is unique, with individual behavioural characteristics: how one moves, coordinates, and uses their body. In this paper we investigate body motion as behavioural biometrics for virtual reality. In particular, we look into which behaviour is suitable to identify a user. This is valuable in situations where multiple people use a virtual reality environment in parallel, for example in the context of authentication or to adapt the VR environment to users' preferences. We present a user study (N=22) where people perform controlled VR tasks (pointing, grabbing, walking, typing), monitoring their head, hand, and eye motion data over two sessions. These body segments can be arbitrarily combined into body relations, and we found that these movements and their combination lead to characteristic behavioural patterns. We present an extensive analysis of which motion/relation is useful to identify users in which tasks using classification methods. Our findings are beneficial for researchers and practitioners alike who aim to build novel adaptive and secure user interfaces in virtual reality.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/chi/3683/2019

AdRecommended

Learn AI Coding at CodeNow

At a Glance

Paper Snapshot

fact_check
dataset
Source
CHI
calendar_month
Year
2019
emoji_events
Award
No award tagged
group
Authors
6 authors
sell
Subtopics
Full-Body Interaction & Embodied Input, Eye Tracking & Gaze Interaction, Brain-Computer Interface (BCI) & Neurofeedback
work
Professions
Software Engineers & Developers, Cybersecurity Engineers, AI/ML Researchers & Engineers
article
Content Status
Abstract only
hub
Related Papers
1 related papers