Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play

Full-Body Interaction & Embodied InputMultiplayer & Social GamesRole-Playing & Narrative GamesGame Developers & DesignersEsports Athletes

Social closeness is important for health and well-being, but is difficult to maintain over a distance. Games can help connect people by strengthening existing relationships or creating new ones through shared playful experiences. We present the design and evaluation of 'In the Same Boat' (ITSB), a two-player infinite runner designed to foster social closeness in distributed dyads. ITSB leverages the synchronization of both players' input to steer a canoe down a river and avoid obstacles. We created two versions: embodied controls, which use players' physiological signals (breath rate, facial expressions), and standard keyboard controls. Results from a study with 35 dyads indicate that ITSB fostered affiliation, and while embodied controls were less intuitive, people enjoyed them more. Further, photos of the dyads were rated as happier and closer in the embodied condition, indicating the potential of embodied controls to foster social closeness in synchronized play over a distance.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/chi/32650/2020

AdRecommended

Learn AI Coding at CodeNow

open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3313831.3376433
At a Glance

Paper Snapshot

fact_check
dataset
Source
CHI
calendar_month
Year
2020
emoji_events
Award
No award tagged
group
Authors
6 authors
sell
Subtopics
Full-Body Interaction & Embodied Input, Multiplayer & Social Games, Role-Playing & Narrative Games
work
Professions
Game Developers & Designers, Esports Athletes
article
Content Status
Abstract only
hub
Related Papers
1 related papers