VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality

3D Modeling & AnimationDigital Art Installations & Interactive PerformanceUI/UX DesignersMakers & DIY EnthusiastsVisual Artists & Designers

Sketching in virtual reality (VR) enhances perception and understanding of 3D volumes, but is currently a challenging task, as spatial input devices (e.g., tracked controllers) do not provide any scaffolding or constraints for mid-air interaction. We present VRSketchIn, a VR sketching application using a 6DoF-tracked pen and a 6DoF-tracked tablet as input devices, combining unconstrained 3D mid-air with constrained 2D surface-based sketching. To explore what possibilities arise from this combination of 2D (pen on tablet) and 3D input (6DoF pen), we present a set of design dimensions and define the design space for 2D and 3D sketching interaction metaphors in VR. We categorize prior art inside our design space and implemented a subset of metaphors for pen and tablet sketching in our prototype. To gain a deeper understanding which specific sketching operations users perform with 2D and which with 3D metaphors, we present findings of usability walkthroughs with six participants.

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https://hci.top/en/papers/chi/32259/2020

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DOI: https://doi.org/10.1145/3313831.3376628
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Source
CHI
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Year
2020
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5 authors
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Subtopics
3D Modeling & Animation, Digital Art Installations & Interactive Performance
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UI/UX Designers, Makers & DIY Enthusiasts, Visual Artists & Designers
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Abstract only
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