OptiMo: Optimization-Guided Motion Editing for Keyframe Character Animation

Force Feedback & Pseudo-Haptic Weight3D Modeling & AnimationGame Developers & DesignersFilm & Animation Producers

The mission of animators is to create nuanced, high-quality character motions. To achieve this, the careful editing of animation curves---curves that determine how a series of keyframed poses are interpolated over time---is an important task. Manual editing affords full and precise control, but requires tedious and nonintuitive trials and errors. Numerical optimization can automate such exploration; however, automatic solutions cannot always be perfect, and it is difficult for animators to control optimization owing to its black-box behavior. In this paper, we present a new framework called optimization-guided motion editing, which is aimed at maintaining a sense of full control while utilizing the power of optimization. We have designed interactions and developed a set of mathematical formulations to enable them. We discuss the framework's potential by demonstrating several usage scenarios with our proof-of-concept system, named OptiMo.

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https://hci.top/en/papers/chi/2959/2018

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Source
CHI
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Year
2018
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Authors
2 authors
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Subtopics
Force Feedback & Pseudo-Haptic Weight, 3D Modeling & Animation
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Professions
Game Developers & Designers, Film & Animation Producers
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Abstract only
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