BernO: A Breath-Driven Odor Display for Spatial Olfactory Interaction in VR

Olfactory Display & Smell InteractionImmersion & Presence ResearchHCI ResearchersUI/UX Designers

Paper Title

BernO: A Breath-Driven Odor Display for Spatial Olfactory Interaction in VR

Publication Info

  • Topic area: Olfactory display technology for virtual reality (VR)
  • Keywords: Olfactory display, virtual reality, spatial interaction, Bernoulli principle, odor rendering, concentration gradient, odor plume, breath-driven, user study, ergonomics

Background and Problem

  • Problem / challenge: Existing olfactory display technologies face issues such as environmental contamination, sensory side effects (e.g., humidity, tactile sensations), and difficulty in precise odor concentration control. These limitations hinder realistic spatial olfactory interaction in VR.
  • Significance: Simulating spatial olfaction in VR enhances presence, realism, and spatial cognition, addressing a critical sensory gap in virtual environments.
  • Motivation and related work: Prior research explored atomization, heating, airflow, and mechanical actuation for odor delivery, but these methods often introduce unwanted side effects or fail to simulate realistic spatial odor dynamics. This paper builds on these efforts to address the need for precise, natural, and contamination-free spatial olfactory rendering.

Solution

  • Proposed approach: BernO, a breath-driven odor display leveraging Bernoulli’s principle to dynamically adjust odor concentration based on user inhalation.
  • Novelty:
    1. Breath-driven operation eliminates environmental contamination and cross-modal artifacts.
    2. Rapid concentration adjustment (<1 second) enables dynamic spatial odor rendering.
    3. Implementation of two odor rendering models: Concentration Gradient and Plume.
    4. Comprehensive user study evaluating spatial localization and user perception.
  • Procedure and key techniques:
    • BernO uses a confined flow path to create pressure differentials during inhalation, drawing odorants from a scent pod.
    • Adjustable sliding valves control odor concentration, with response times under 1 second.
    • Two rendering models simulate spatial odor dynamics:
      1. Concentration Gradient Model: Stable, monotonically decreasing concentration with distance.
      2. Plume Model: Intermittent, fluctuating odor patterns mimicking natural airflow.
    • User studies (N=33) evaluated directional localization, distance localization, and 2D search tasks in VR.

Results

  • Concrete findings:
    • Concentration change discrimination accuracy: 94.4%.
    • Left-right nostril difference discrimination accuracy: 47.98% (near random chance).
    • Localization errors were significantly lower with the Concentration Gradient model, while the Plume model enabled faster task completion.
    • Subjective ratings: Plume model scored higher on realism, while the Concentration Gradient model scored higher on directional and distance perception.
    • Device comfort ratings: Mean comfort score = 4.91, discomfort score = 2.66 (7-point scale).
  • Advantage over baselines:
    • BernO eliminates environmental contamination and provides rapid, precise odor concentration control.
    • The Plume model enhances realism, while the Concentration Gradient model improves localization accuracy.
  • Experiments / evaluation:
    • Tasks: Directional localization, distance localization, and 2D search in VR.
    • Metrics: Localization error, task completion time, subjective ratings (difficulty, realism, spatial presence).
    • Results showed a trade-off between realism (Plume) and precision (Gradient).
  • Limitations and future work:
    • Users struggled to perceive left-right nostril concentration differences.
    • Future work includes hybrid rendering models, multi-scent BernO designs, and integration of trigeminal stimulation for enhanced spatial awareness.

Summary

This paper introduces BernO, a breath-driven odor display for VR that dynamically adjusts odor concentration using Bernoulli’s principle. Two rendering models, Concentration Gradient and Plume, were evaluated, revealing a trade-off between realism and precision in spatial olfactory interaction. User studies demonstrated BernO’s effectiveness in enabling spatial localization tasks and highlighted its ergonomic comfort. These findings provide a foundation for advancing olfactory display technology and its applications in VR.

Quick Actions

Share

Share this page

ios_share

https://hci.top/en/papers/chi/222878/2026

AdRecommended

Learn AI Coding at CodeNow

open_in_newOpen DOI Link
DOI: https://doi.org/10.1145/3772318.3791360
At a Glance

Paper Snapshot

fact_check
dataset
Source
CHI
calendar_month
Year
2026
emoji_events
Award
No award tagged
group
Authors
7 authors
sell
Subtopics
Olfactory Display & Smell Interaction, Immersion & Presence Research
work
Professions
HCI Researchers, UI/UX Designers
article
Content Status
Full text indexed
hub
Related Papers
10 related papers