Experiencing Change: A Scoping Review of Behavior Change with Extended Reality
Authors
Paper Title
Experiencing Change: A Scoping Review of Behavior Change with Extended Reality
Publication Info
- Topic area: Behavior change interventions using immersive technologies (XR, VR, AR).
- Keywords: Extended Reality, Virtual Reality, Augmented Reality, Behavior Change, Immersive Technologies, Behavior Change Techniques, Mechanisms of Action, Experience-Centric Interventions, Scoping Review, Psychological Barriers.
Background and Problem
- Problem / challenge: Existing behavior change technologies (e.g., wearables, apps) are predominantly information-centric and show limited long-term effectiveness. Immersive technologies promise to overcome these limitations but lack a comprehensive synthesis of their effectiveness and underlying mechanisms.
- Significance: XR technologies can shift behavior change interventions from information-centric to experience-centric approaches, potentially enabling more impactful and sustained behavioral outcomes.
- Motivation and related work: Prior reviews have focused on specific populations, technologies, or domains, leaving gaps in understanding how XR-specific qualities (e.g., presence, embodiment) influence behavior change. This paper synthesizes evidence across 53 studies to address these gaps.
Solution
- Proposed approach: A scoping review of 53 studies on XR-based behavior change interventions, analyzing their technical and psychological components, behavior change techniques (BCTs), mechanisms of action (MoAs), effectiveness, and unique advantages.
- Novelty:
- Systematic mapping of XR-specific components to behavior change theories (BCTs and MoAs).
- Analysis of XR's unique advantages for addressing psychological barriers to behavior change.
- Evaluation of short-term and long-term effectiveness of XR interventions.
- Development of a framework for theory-driven XR behavior change interventions.
- Procedure and key techniques:
- Conducted a scoping review using broad XR and behavior change keywords across multiple databases.
- Analyzed studies based on technical features, psychological qualities, BCTs, MoAs, effectiveness, and XR's unique advantages.
- Categorized interventions by their relation to the physical world and virtual elements used.
Results
- Concrete findings:
- 70% of studies assessing short-term effectiveness reported positive effects, while 67% of long-term studies showed sustained impact.
- 47% of studies comparing XR to non-XR interventions found XR to be more effective.
- Most interventions used VR (74%) over AR (25%) and focused on health (40%) and environmental behaviors (34%).
- Advantage over baselines: XR interventions often outperformed non-XR counterparts in creating vivid, immersive experiences that enhance knowledge, feedback processes, and perceived consequences.
- Experiments / evaluation:
- Behavioral outcomes were measured in 27 studies, intentions in 12, and behavior-related constructs in 9.
- Short-term effectiveness was measured in 68% of studies, with fewer addressing long-term effects (17%).
- Common BCTs included "Natural Consequences" (31 studies) and "Feedback and Monitoring" (14 studies). Common MoAs included "Knowledge" (31 studies) and "Feedback Processes" (21 studies).
- Limitations and future work:
- Limited use of XR's unique experiential qualities (e.g., perceptual manipulations, multimodal feedback).
- Sparse data on long-term effects and ethical considerations.
- Future work should explore XR's potential for habit formation, address ethical concerns, and develop a formalized design space for XR interventions.
Summary
This scoping review highlights the potential of XR technologies to enhance behavior change interventions by leveraging immersive, experience-centric approaches. While 70% of short-term studies and 67% of long-term studies reported positive effects, most interventions relied on traditional behavior change techniques, underutilizing XR's unique capabilities like presence and embodiment. The proposed framework for theory-driven XR interventions aims to bridge behavioral sciences and HCI, fostering more effective and ethically grounded applications. Future research should focus on long-term impacts, ethical implications, and expanding XR's design space to fully realize its potential.
Research Questions / Practical Problems
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Based on Jaccard similarity of research subtopics & professions (≥60%)