Finger Tendon Vibration: Finger Movement Illusions for Immersive Virtual Object Interaction

Mid-Air Haptics (Ultrasonic)Immersion & Presence ResearchHaptic WearablesGame Developers & DesignersUI/UX DesignersHCI Researchers

Paper Title

Finger Tendon Vibration: Finger Movement Illusions for Immersive Virtual Object Interaction

Publication Info

  • Topic area: Kinesthetic haptic feedback for virtual reality object interaction
  • Keywords: Finger tendon vibration, kinesthetic illusion, virtual reality, haptic feedback, body ownership, immersive interaction, VR object interaction, tactile sensation, movement illusion, haptic rendering

Background and Problem

  • Problem / challenge: Existing kinesthetic haptic devices are often bulky, complex, and cause user fatigue, limiting their integration with VR systems. Alternative methods like pseudo-haptics and skin stretch lack sufficient realism for VR object interaction. Finger tendon vibration (FTV) has not been explored as a viable haptic feedback method for VR.
  • Significance: Enhancing the realism and immersion of VR object interactions is critical for applications like training, gaming, and virtual collaboration. Realistic haptic feedback can improve body ownership and user experience.
  • Motivation and related work: Previous research has explored tendon vibration for larger muscles, but its application to fingers has been limited to rehabilitation contexts. There is a lack of studies on short-duration FTV and its potential for real-time VR interactions.

Solution

  • Proposed approach: The paper introduces Finger Tendon Vibration (FTV) as a novel method to create kinesthetic illusions of finger movement for VR object interaction, using simple hardware with two vibration motors.
  • Novelty:
    1. Application of short-duration FTV (<5 seconds) for real-time VR haptic feedback.
    2. Perception studies to determine the minimum duration for FTV-induced illusions and their effects on voluntary and involuntary finger movement.
    3. Development of six VR scenarios showcasing FTV-based interactions and evaluation of haptic rendering methods.
    4. Comparison of FTV with simple vibration and no vibration, demonstrating its effectiveness in enhancing VR experiences.
  • Procedure and key techniques:
    1. Conducted perception studies to determine the minimum FTV duration (0.75 seconds) and its effects on perceived force and movement.
    2. Designed six VR scenarios (e.g., button pressing, dragging, lifting objects) to demonstrate FTV applications.
    3. Evaluated four haptic rendering methods (Collision, Predicted, Full, Fixed) based on user experience.
    4. Compared FTV with simple vibration and no vibration in terms of body ownership, tactile sensation, realism, immersion, and enjoyment.

Results

  • Concrete findings:
    • Minimum FTV duration for perceptible illusions is 0.75 seconds.
    • Short-duration FTV does not significantly affect perceived voluntary force but effectively induces involuntary movement illusions.
    • FTV significantly improves VR experiences, particularly in body ownership, by providing a realistic sense of resistance and direction.
  • Advantage over baselines:
    • FTV outperforms simple vibration and no vibration in enhancing body ownership and providing directional resistance.
    • Tactile cues from longer vibrations improve user expectations for scenarios with constant force.
  • Experiments / evaluation:
    • Conducted perception studies with 28–31 participants to evaluate FTV effects on force and movement.
    • Evaluated rendering methods with 16 participants across six VR scenarios using questionnaires and interviews.
    • Compared FTV with simple vibration and no vibration in a VR experience evaluation with 16 participants.
  • Limitations and future work:
    • Current setup only supports the index finger and flexion/extension movements.
    • Calibration is time-consuming, and motor placement can cause visual occlusion.
    • Future work includes exploring multi-finger FTV, varying vibration parameters, and integrating FTV with pseudo-haptics.

Summary

This paper introduces Finger Tendon Vibration (FTV) as a novel method for providing kinesthetic haptic feedback in VR object interactions. Through perception studies, the authors determined that FTV requires a minimum duration of 0.75 seconds to induce perceptible movement illusions and does not affect perceived voluntary force. Six VR scenarios were developed to showcase FTV applications, and rendering methods were evaluated to optimize user experience. Compared to simple vibration and no vibration, FTV significantly enhances VR experiences, particularly in body ownership, by providing realistic directional resistance. The findings establish FTV as a promising approach for immersive VR applications, with potential for further development in multi-finger and whole-hand interactions.

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https://hci.top/en/papers/chi/222748/2026

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DOI: https://doi.org/10.1145/3772318.3790557
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Source
CHI
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Year
2026
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3 authors
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Subtopics
Mid-Air Haptics (Ultrasonic), Immersion & Presence Research, Haptic Wearables
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Game Developers & Designers, UI/UX Designers, HCI Researchers
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