Escape From Human: An Interview Study of Social VR Players Practicing Self-Expression Through Avatars that Self-Identify as “Non-Human”

Identity & Avatars in XRSocial & Collaborative VRImmersion & Presence ResearchGame Developers & DesignersEsports Players & Live StreamersHCI Researchers

Paper Title

Escape From Human: An Interview Study of Social VR Players Practicing Self-Expression Through Avatars that Self-Identify as “Non-Human”

Publication Info

  • Topic area: Social VR and user embodiment through non-human avatars
  • Keywords: Social VR, non-human avatars, embodiment, identity expression, virtual reality, avatar customization, social interaction, body schema, phantom touch, metaverse design

Background and Problem

  • Problem / challenge: Prior research has focused on humanoid avatars and their role in identity exploration, leaving the motivations, experiences, and challenges of using non-human avatars in social VR largely unexplored.
  • Significance: Understanding non-human avatar practices is crucial for fostering inclusive VR environments, enabling diverse self-expression, and addressing challenges in social interaction and avatar design.
  • Motivation and related work: Previous studies have examined identity practices, nonverbal communication, and avatar embodiment in VR, but they have not adequately addressed the unique experiences and social dynamics associated with non-human avatars. This study aims to fill this gap by exploring the motivations, effects, and challenges of using non-human avatars.

Solution

  • Proposed approach: A qualitative interview study with 28 Japanese social VR users who regularly embody non-human avatars, focusing on their motivations, experiences, and challenges.
  • Novelty:
    1. Identification of motivations for adopting non-human avatars, including escaping human norms and embodying alternative beings.
    2. Exploration of how non-human avatars influence bodily perception, social interaction, and psychological states.
    3. Analysis of challenges in social contexts and technical limitations associated with non-human avatars.
    4. Discussion of design implications for inclusive VR environments and avatar customization tools.
  • Procedure and key techniques:
    • Semi-structured interviews conducted in private VR spaces, with participants embodying their non-human avatars during the sessions.
    • Reflexive thematic analysis of interview transcripts and associated visual data.
    • Iterative recruitment and refinement of research questions based on early findings.

Results

  • Concrete findings:
    • Users adopt non-human avatars to escape physical and social constraints, experience alternative forms of embodiment, and engage in creative self-expression.
    • Non-human avatars influence bodily perception, with users adapting their movements to avatar proportions and experiencing phantom touch in non-existent body parts.
    • Psychological effects include reduced fears (e.g., of heights or water) and behavioral shifts aligned with the avatar’s traits.
  • Advantage over baselines:
    • Provides a nuanced understanding of non-human avatar practices, which are underexplored compared to humanoid avatars.
    • Highlights the unique social and psychological effects of non-human embodiment.
  • Experiments / evaluation:
    • Participants: 28 Japanese VRChat users (19 male, 7 female, 1 MtF, 1 agender; mean age 29.6 years).
    • Data collection: Semi-structured interviews averaging 85 minutes, conducted in VRChat or Cluster.
    • Analysis: Reflexive thematic analysis of transcripts and visual data.
  • Limitations and future work:
    • Limited to Japanese-speaking participants and primarily VRChat users, excluding other platforms and cultural contexts.
    • Did not include users of photorealistic animal avatars or examine economic constraints on avatar selection.
    • Future research should explore cross-platform comparisons, cultural differences, and the long-term cognitive effects of non-human avatar use.

Summary

This study investigates the motivations, experiences, and challenges of using non-human avatars in social VR, based on interviews with 28 Japanese VRChat users. Key findings reveal that users adopt non-human avatars to escape human norms, embody alternative beings, and engage in creative self-expression, leading to changes in bodily perception, psychological states, and social interaction. Challenges include technical limitations, social frictions, and design constraints, which are mitigated through community collaboration and user-driven tools. The study highlights the need for inclusive VR design and provides insights into identity practices, embodiment, and multi-embodiment social interaction in the metaverse.

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https://hci.top/en/papers/chi/222528/2026

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DOI: https://doi.org/10.1145/3772318.3791235
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Source
CHI
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Year
2026
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4 authors
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Subtopics
Identity & Avatars in XR, Social & Collaborative VR, Immersion & Presence Research
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Game Developers & Designers, Esports Players & Live Streamers, HCI Researchers
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