Design Courts: Workshops for Exploring Emerging Technology Ethics

Technology Ethics & Critical HCIDesign FictionLawyers & Legal ResearchersHCI Researchers

Research Background and Issues

  • Identified Problems or Challenges:

    • Current HCI (Human-Computer Interaction) research requires greater attention to ethical issues, but there is a lack of consensus on which ethical systems to adopt and how to integrate ethical considerations into the design process.
    • Emerging technologies (e.g., artificial intelligence, Internet of Things) intersect with complex ethical, legal, and socio-cultural contexts, making simple legal compliance insufficient to address the ethical challenges posed by technology diffusion.
  • Importance of the Issues:

    • Designers are not only technology developers but also regulators, responsible for the legal and social impacts of technology.
    • The rapid changes in technology design often lead to ethical and legal issues lagging behind technological development ("speed mismatch problem").
    • HCI needs methods to effectively incorporate considerations of complex ethical, legal, and social consequences during the early stages of design.
  • Research Motivation and Related Work:

    • Drawing on Design Fiction and legal thought experiments, these methods provide structured ways to think about future technological issues.
    • Existing research (e.g., ethical impact assessments, value-sensitive design) attempts to embed ethical discussions in the design phase but lacks operability and inspiring methods for cross-cultural dialogue.
    • While legal thought experiments and Design Fiction excel at constructing scenarios and exploring issues, their combination in ethical discussions remains underexplored.

Solution

  • Proposed Method or Solution:

    • A new workshop method called "Design Courts" is proposed, centered on simulating court trials to place legal and ethical opposing viewpoints within a role-playing dialogue framework.
    • Design Courts combine legal thought experiments and Design Fiction, using a fictional device "Data Gates" as the core of technological discussions.
  • Innovative Features:

    1. Utilizing a simulated court trial format where participants take on roles such as judges, lawyers, witnesses, and jurors, creating an engaging participation mechanism.
    2. Introducing "Data Gates" as a catalyst for discussions on ethics, privacy, and technology design, facilitating structured ethical debates around emerging technologies.
    3. Blurring the boundaries between technological reality and fiction, encouraging participants to improvise and propose diverse legal and ethical perspectives.
  • Implementation Steps and Key Techniques:

    • Creation of Data Gates Case:
      • Data Gates are set as virtual devices designed to protect privacy, but their functional design is open-ended, allowing participants to interpret them freely in the context of the case.
      • Case simulations reference real-world scenarios (e.g., Google's privacy infringement lawsuits), with a fictional plaintiff "Mr. and Mrs. Shame" suing Google for privacy violations as the discussion backdrop.
    • Role Assignment and Workshop Process:
      1. Participants are assigned different roles (e.g., judges, lawyers, witnesses).
      2. Basic legal and scenario materials are provided.
      3. Role-playing involves simulated court trials, including opening statements, witness questioning, debates, and final verdicts.
    • Data Collection and Analysis:
      • Conversations are recorded and transcribed using GDPR-compliant tools.
      • Inductive thematic analysis is applied to summarize key ethical discussion themes (e.g., "Intent and Purpose," "Reciprocity and Hypocrisy," "Absolute vs. Relative Privacy").

Research Outcomes

  • Specific Outcomes:

    • Three major discussion themes in Design Courts were identified:
      1. Intent and Purpose: Participants debated the ethics and technological motivations behind corporate actions (e.g., whether Google's privacy infringement had legitimate intentions).
      2. Reciprocity and Hypocrisy: Ethical tensions between users' privacy needs and the data exchange required for public services (e.g., Google Maps) were explored.
      3. Absolute vs. Relative Privacy: The "absoluteness" versus "negotiability" of privacy was examined, along with how privacy rights are defined in complex social contexts.
    • Verdict Results:
      • Out of three Design Court sessions, Google was ruled in favor twice, and the plaintiffs were favored once. This aligns closely with Google's actual legal victories in similar real-world cases.
  • Advantages Compared to Existing Solutions:

    • Avoids "solutionism" in ethical design by emphasizing in-depth discussions of technological consequences rather than simplistic technical fixes.
    • Flexible design allows the method to adapt to various national and technological contexts, such as AI and virtual reality.
    • Suitable for multidisciplinary participants; even those without legal backgrounds can effectively engage.
  • Experimental or Evaluation Results:

    • Court discussions revealed the deep interplay between legal, technological, and ethical issues.
    • Participants from diverse nationalities and backgrounds demonstrated unique reflections and understandings of legal cultures regarding technology privacy issues.
    • Participants generally found the method engaging, valuable, and conducive to producing in-depth discussion outcomes.
  • Limitations and Future Directions:

    • Limitations:
      1. Some participants felt constrained by the inadequacies of real-world legal systems.
      2. Cultural differences in understanding privacy and ethics require more cross-cultural experimental support.
    • Future Directions:
      1. Expanding the method to cover other technological issues, such as ethical assessments of AI.
      2. Testing the participation effects of mixed-disciplinary groups rather than grouping participants solely by professional background.
      3. Exploring how the method can meet broader practical policy and technological design contexts.

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https://hci.top/en/papers/chi/189165/2025

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DOI: https://dl.acm.org/doi/10.1145/3706598.3713774
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CHI
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2025
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Technology Ethics & Critical HCI, Design Fiction
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Lawyers & Legal Researchers, HCI Researchers
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