Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs

Immersion & Presence ResearchGenerative AI (Text, Image, Music, Video)3D Modeling & AnimationUI/UX DesignersMakers & DIY EnthusiastsHCI Researchers

Research Background and Problem

  • Problem or Challenge: The paper emphasizes that 3D scene creation is highly significant in spatial computing applications, but traditional creation tools have high user requirements and steep learning curves, making them accessible only to a limited number of expert users. Meanwhile, recent radiance field-based technologies (e.g., NeRFs and 3D Gaussian Splatting) can capture realistic scenes but still lack real-time editing capabilities. Additionally, generative AI offers possibilities for high-level scene editing, but performance bottlenecks (e.g., high latency) limit its widespread application.
  • Importance: Scene editing is crucial in fields such as game development, interior design, and virtual production. Therefore, lowering the threshold for 3D content creation and providing balanced interaction between high abstraction and high control levels is of great significance.
  • Research Motivation and Related Work: Inspired by cutting-edge research, the authors aim to integrate generative AI and immersive interaction technologies, combining real-time editing with high-level abstraction to meet the diverse needs of both casual users and professional developers.

Solution

  • Method or Solution:
    • Introducing the Dreamcrafter system: a VR-based 3D scene editing tool that integrates generative AI algorithms.
    • Supporting a modular architecture to facilitate the integration of future generative technologies.
    • Providing multi-level interaction methods, such as language commands, direct manipulation, and fine-tuning tools.
    • Utilizing proxy representations to optimize the long latency of 3D generation and editing processes by quickly generating 2D previews.
  • Innovations:
    • Offering a real-time usable system that minimizes 3D editing latency through proxy representations.
    • Combining traditional direct manipulation with generative AI-driven text commands to provide users with flexible control options.
    • Introducing a method for sculpting with basic 3D shapes followed by AI-driven stylization, enabling users to create objects with higher precision.
  • Implementation Steps and Key Technologies:
    • Dreamcrafter uses Unity to develop the interactive interface and supports immersive editing with VR devices.
    • Online modules are used for previewing generated results (e.g., ControlNet and Shape-E for generating low-fidelity objects).
    • Offline modules handle high-quality object editing, such as using Instruct-NeRF2NeRF for radiance field editing.
    • The proxy representation system provides real-time feedback on editing results through 2D images (generated previews based on Stable Diffusion), offering users visual references for scene design.

Research Outcomes

  • Specific Outcomes:
    • Dreamcrafter supports real-time multi-modal interactions, including object movement, direct manipulation, language-based generation, and sculpting followed by stylization.
    • User feedback indicates that proxy representations are particularly helpful for overall scene design, though they are less effective for detailed control and size previews.
    • The diverse interaction methods enable users to flexibly design complex scenes, significantly reducing creation time.
  • Advantages:
    • Compared to traditional tools, Dreamcrafter significantly lowers the barrier to creating 3D scenes.
    • Generative AI support allows non-expert users to quickly create high-quality scenes without mastering complex 3D modeling skills.
    • Offering multiple creation pathways (language-based commands or direct manipulation) caters to the needs of different users.
  • Experimental and Evaluation Results:
    • User studies reveal that most users prefer AI-assisted construction features, though they tend to rely more on direct manipulation (e.g., sculpting tools) for complex, personalized details.
    • Reports indicate that 2D proxy previews significantly help users quickly understand results, though there are still shortcomings in conveying size information and ensuring full scene consistency.
  • Limitations and Future Directions:
    • Some users reported difficulty achieving precise control with physical interactions and VR devices, suggesting the need for improved interaction tools in the future.
    • Proxy representations do not fully capture object size and other details; future enhancements could include 3D wireframes or low-fidelity meshes to improve proxy functionality.
    • Most importantly, the current system cannot perform global scene stylization or ensure stylistic consistency, which represents a potential direction for future research.

Conclusion

By combining generative AI and immersive virtual reality technologies, Dreamcrafter provides an innovative and flexible solution for 3D scene creation. It not only lowers the barrier to entry for content creation but also offers users multiple creation pathways and real-time preview capabilities, addressing key bottlenecks in traditional methods. Its modular design opens new possibilities for future 3D content creation tools and provides valuable insights for future research in interaction and generative AI.

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https://hci.top/en/papers/chi/189008/2025

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DOI: https://dl.acm.org/doi/10.1145/3706598.3714312
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CHI
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2025
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7 authors
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Subtopics
Immersion & Presence Research, Generative AI (Text, Image, Music, Video), 3D Modeling & Animation
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UI/UX Designers, Makers & DIY Enthusiasts, HCI Researchers
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