Designed & Discovered Euphoria: Insights from Trans-Femme Players' Experiences of Gender Euphoria in Video Games

Honorable Mention
Multiplayer & Social GamesRole-Playing & Narrative GamesGender & Race Issues in HCIEmpowerment of Marginalized GroupsGame Developers & DesignersVisual Artists & DesignersHCI Researchers

Research Background and Issues

  • Identified Problems and Challenges:

    • There is currently limited focus in the design field and Human-Computer Interaction (HCI) on how to leverage game design to create "gender euphoria" (a fulfilling and self-affirming gender experience).
    • The gaming industry often centers transgender narratives around gender dysphoria and trauma, with an overemphasis on negative experiences.
    • The positive value of gender experiences is overlooked, potentially leading to missed opportunities to provide positive psychological support for transgender communities.
  • Why This Issue Matters:

    • Gender euphoria is a critical component of transgender mental health, contributing to the psychological well-being and resilience of transgender players.
    • Games, as an interactive medium, have unique potential to help players explore self-identity, foster empathy, and challenge traditional gender norms.
  • Research Motivation and Related Work:

    • Using reflexive thematic analysis, this study explores how games can evoke gender euphoria for transgender women players.
    • It aims to provide design and evaluation tools to guide researchers and developers toward more inclusive game design.
    • The study draws on existing theories in transgender studies, psychology, and game design (e.g., gender identity, self-reflection, and the concept of safe spaces).

Solution

  • Proposed Methods and Solutions:

    • Employ the "Design-Dynamics-Experience" (DDE) framework to analyze gender euphoria mechanisms in 25 games, supplemented by in-depth case studies of 4 games.
    • Develop specific design themes, including destigmatization, de-othering, offering expression, and self-disclosure.
  • Innovative Contributions:

    • Establish an operational definition of transgender gender euphoria and introduce this concept into game design for the first time.
    • Identify and categorize gender euphoria experiences, design patterns, and player dynamics, structuring how gender euphoria manifests in game worlds.
  • Implementation Steps and Techniques:

    • Reflexive Thematic Analysis: Leverage the researcher's transgender identity experiences combined with qualitative analysis methods to decode gender euphoria elements in games.
    • Case Studies: Conduct detailed game content analysis to summarize mechanisms that activate gender euphoria and organize findings within the DDE framework.
    • Two Identified Design Patterns:
      1. "A Place of My Own": Emphasizes enabling players to express their authentic selves through customizable and safe virtual environments.
      2. "Reflective Role Models": Provides identity affirmation and emotional support through transgender characters in game narratives.

Research Outcomes

  • Specific Outcomes:

    • Developed gender euphoria design themes (spanning design, dynamics, and experience levels):
      • Design: Destigmatization, de-othering, offering expression, self-disclosure.
      • Dynamics: Trust-building, safe spaces, continuum of comfort, self-reflection.
      • Experience: Self-image, externalized expression, social recognition, parasocial relationships, and institutional challenges.
    • Summarized how transgender players can derive gender euphoria from games and the mechanisms that trigger it.
  • Advantages Over Existing Solutions:

    • Proposes specific methods from a positive psychology perspective to help designers reduce gender dysphoria and enhance player well-being.
    • Provides a systematic framework that integrates with the existing Mechanics-Dynamics-Aesthetics (MDA) framework, expanding the scope of design methodologies.
  • Experimental or Evaluation Results:

    • Case analyses demonstrated the specific impact of key game designs. For example:
      • In Cyberpunk 2077, destigmatized character design (e.g., Claire Russell) fostered positive social attitudes toward transgender players.
      • In Celeste, implicit de-othering design achieved a more inclusive expression of gender narratives.
    • Several games successfully implemented the "private space" and "identity role model" design patterns, highlighting the potential of games to support transgender self-exploration and social recognition.
  • Limitations and Future Directions:

    • Dataset limitations: The study includes only 25 games and is led by transgender women researchers, lacking perspectives from transgender men and cisgender individuals.
    • Future research could expand the dataset to include more diverse gender identities and cultural backgrounds.
    • Further testing of the framework is recommended, including designing and evaluating games with gender euphoria elements to assess their effectiveness.

Conclusion

This study is the first to systematically introduce the concept of transgender "gender euphoria" into the fields of HCI and game design. It develops a theme system based on the DDE framework, offering concrete design guidelines to enhance the experiences of transgender players. Future work will further validate the effectiveness of gender euphoria design and extend its applications to broader game development contexts.

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https://hci.top/en/papers/chi/188924/2025

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DOI: https://dl.acm.org/doi/10.1145/3706598.3714081
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Source
CHI
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Year
2025
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Honorable Mention
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4 authors
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Subtopics
Multiplayer & Social Games, Role-Playing & Narrative Games, Gender & Race Issues in HCI, Empowerment of Marginalized Groups
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Game Developers & Designers, Visual Artists & Designers, HCI Researchers
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