"What Would I Want to Make? Probably Everything": Practices and Speculations of Blind and Low Vision Tactile Graphics Creators

Visual Impairment Technologies (Screen Readers, Tactile Graphics, Braille)Universal & Inclusive DesignMuseum Curators & ArchivistsDisability Service Providers

Research Background and Issues

  • Identified Problems or Challenges: The authors have identified that the current process of designing and producing tactile graphics is highly exclusive for blind and low-vision (BLV) individuals. The production of tactile graphics is costly, technically demanding, and largely reliant on professionals, which undermines the ability of BLV individuals to independently create graphics and limits the dissemination of information through tactile media. Additionally, the inconvenience of accessing and creating tactile graphics negatively impacts the education, career choices, and daily social activities of BLV individuals.

  • Why This Issue Is Important: Graphics play a critical role in information transmission and spatial understanding, yet BLV individuals often lack access to these graphics, resulting in information asymmetry. This inequality not only restricts educational opportunities for BLV individuals but also affects their career choices and social participation, further exacerbating the divide between visual and tactile media.

  • Research Motivation and Related Work: This study aims to understand how BLV individuals create tactile graphics and explore how future tools can support them. The motivation lies in overcoming technical and resource barriers to make tactile graphics more accessible, expressive, and empowering for BLV individuals to showcase their design capabilities. Related work in this field includes advancements in tactile graphic technologies (e.g., 3D printing and microcapsule paper) and studies on tactile design challenges, though these often lack direct involvement from BLV individuals.

Solution

  • Proposed Methods or Solutions: Through interviews with 14 BLV tactile graphic creators, the authors summarized future directions for improving tactile graphic design and production. They identified three core goals for future tactile graphics: accessibility, expressiveness, and the usability of design tools for BLV individuals. To achieve these goals, the authors proposed a series of design recommendations, including automated image conversion tools, accessible production equipment, and online platforms for sharing tactile graphics.

  • Innovative Aspects: The authors' approach emphasizes directly empowering BLV creators, encouraging them to design and produce their own tactile graphics rather than relying on professionals or external support. This framework also highlights how BLV creators can enhance resource sharing and production efficiency through community participation and collaborative models. Additionally, by designing speculative future scenarios (design fictions), the authors provide innovative system concepts for researchers in the field.

  • Implementation Steps and Key Technologies:

    1. Close Interviews and Needs Assessment: Conduct semi-structured interviews with participants to gather challenges and envision future design tools.
    2. Define Design Goals: Establish design principles for future tactile graphic systems focusing on accessibility, expressiveness, and usability.
    3. Technical Recommendations: Develop tools that automatically convert visual images into highly accessible tactile formats and improve the cost and usability of existing production equipment.
    4. Community Solutions: Create shared platforms for exchanging tactile graphics, enabling the transfer of design information across institutions or individuals.

Research Outcomes

  • Specific Outcomes: The authors successfully uncovered the complex challenges faced by BLV creators in producing tactile graphics, including constraints related to technology, resources, and design methods. They proposed a series of design goals and innovative tool concepts. Furthermore, by analyzing participants' practices, their study expanded the understanding of BLV creators’ capabilities and needs in the tactile design domain.

  • Advantages Over Existing Solutions: Compared to methods that rely on professionals and expensive equipment to produce tactile graphics, the authors' proposed future solutions emphasize sustainability and community sharing, lowering design barriers and enhancing the accessibility of tactile media.

  • Experimental or Evaluation Results: Interview analysis revealed that high costs and time investment significantly impact tactile graphic production. Additionally, many existing design tools are inaccessible to BLV individuals, forcing creators to rely on collaboration or limit their creative scope. These findings provide critical reference points for future system design.

  • Limitations and Future Directions: Limitations include the study sample being based on a specific group of tactile graphic enthusiasts, which may not fully represent the needs of the broader BLV population. Future directions include:

    1. Developing integrated and cost-effective design and production equipment.
    2. Promoting the dissemination of educational resources to make tactile spatial skills a recognized educational priority.
    3. Increasing the development of community-sharing platforms and cross-institutional resource collaboration.

By integrating research goals with practical applications, the authors call on HCI and systems researchers to contribute to fostering inclusive collaboration in the tactile graphics domain.

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https://hci.top/en/papers/chi/188234/2025

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DOI: https://dl.acm.org/doi/10.1145/3706598.3714173
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CHI
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2025
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4 authors
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Visual Impairment Technologies (Screen Readers, Tactile Graphics, Braille), Universal & Inclusive Design
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Museum Curators & Archivists, Disability Service Providers
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