Curious Shorts: Curiosity-Driven Exploration and Learning on Short-Form Video Platforms

Human-LLM CollaborationData StorytellingOnline Learning & MOOC PlatformsJournalists & EditorsConsumers & Shoppers

Research Background and Problem Statement

  • Identified Problems or Challenges:

    1. Short-form video platforms (SFVs) such as TikTok and YouTube Shorts are primarily designed around entertainment and user engagement, leaving the potential for promoting incidental learning largely unexplored.
    2. Existing content recommendation systems often lack mechanisms to satisfy users' curiosity-driven exploration needs, missing opportunities to foster learning.
    3. Long-form videos (e.g., MOOC courses) support deep learning but require sustained attention, making them unsuitable for short-duration learning scenarios.
  • Why It Matters:

    1. Curiosity is a key driver for enhancing spontaneous learning, memory, and cognitive processing.
    2. The rapid content consumption characteristic of SFVs has the potential to effectively capture fragmented moments in daily life, promoting information acquisition and the stimulation of new knowledge.
    3. Increasing educational content on SFVs could transform users' entertainment-driven viewing behavior into exploratory learning, providing new purposes for short videos while addressing users' growth needs.
  • Research Motivation: The authors aim to explore how to integrate mechanisms that spark users' curiosity and trigger exploratory behavior into short video experiences, which are traditionally centered on entertainment and engagement, to support incidental learning.

Proposed Solution

  • Proposed Solution: The authors propose a novel conceptual framework called "Curious Shorts," which introduces curiosity-evoking design elements (e.g., "curiosity prompt" question buttons) into short videos, reshaping the way users interact with video content.

  • Innovative Aspects:

    1. The framework extends the existing "Hook Model" by introducing a "Curiosity Path" mechanism, which not only fulfills traditional content consumption needs but also further stimulates users to actively explore more educational content.
    2. Two design paradigms are proposed: Question-Guided Exploration Design and Related-Topic Exploration Design.
  • Implementation Steps:

    1. At the end of each video, users are presented with curiosity-triggering questions (e.g., "How does body language reveal deception?"), which they can click to access semantically linked follow-up videos.
    2. Users are allowed to freely switch between the curiosity exploration path and the traditional consumption path.
    3. Experimental data and user behavior logs are utilized to investigate the impact of curiosity prompts on user engagement, exploration, and learning.
  • Key Technologies:

    • Semantic analysis based on natural language processing (NLP) to establish connections between videos.
    • Logging user click behavior to quantify the effectiveness of exploration paths.

Research Findings

  • Specific Findings:

    1. Experiment 1 (n=18): Question-guided exploration was more effective in stimulating curiosity and significantly increased viewing depth (completion rates for follow-up videos were higher than for initial videos).
    2. Experiment 2 (n=115): The curiosity path design significantly improved learning outcomes in environments with only educational content. However, in mixed environments with entertainment videos, while engagement remained unaffected, learning benefits were diminished.
  • Advantages Over Existing Solutions:

    1. The design integrates learning and exploration into entertainment-driven short video environments, enabling users to engage with content more purposefully.
    2. It increases the likelihood of users focusing on deeper information, transforming "fragmented time" into opportunities for knowledge acquisition.
  • Experiment and Evaluation Results:

    • In a pure learning environment, follow-up videos guided by questions achieved significantly higher learning scores compared to randomly selected videos.
    • In mixed environments with entertainment videos, engagement rates were maintained, but learning benefits were diluted due to the distraction of entertainment content.
  • Limitations and Future Directions:

    1. Limitations:

      • The current experimental dataset was carefully curated and may not generalize to unknown users or large-scale diverse content.
      • The current curiosity path is limited to initial videos and single-layer follow-up videos, with constrained complexity.
      • The study did not fully disentangle the effects of curiosity-driven interactions from the impact of semantic continuity on learning outcomes.
    2. Future Directions:

      • Introduce dynamic modes on real platforms, allowing users to flexibly switch between learning and entertainment modes.
      • Develop automated semantic analysis based on machine learning and NLP to construct large-scale associative paths.
      • Explore multi-layered deep learning paths and investigate their impact on long-term learning retention.
      • Conduct longitudinal experiments to measure the sustainability of learning outcomes.

Conclusion

Curious Shorts combines users' natural viewing habits with curiosity-driven engagement to propose a short video platform design that balances entertainment and education. It maintains user engagement while opening up possibilities for promoting incidental learning. Future work should explore its scalability and applicability across diverse scenarios to further enable a comprehensive transformation from digital consumption to knowledge exploration.

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https://hci.top/en/papers/chi/188231/2025

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DOI: https://dl.acm.org/doi/10.1145/3706598.3713951
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CHI
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2025
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Human-LLM Collaboration, Data Storytelling, Online Learning & MOOC Platforms
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Journalists & Editors, Consumers & Shoppers
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